A systematic review of multimedia tools for cybersecurity awareness and education

L Zhang-Kennedy, S Chiasson - ACM Computing Surveys (CSUR), 2021 - dl.acm.org
We conduct a comprehensive review covering academic publications and industry products
relating to tools for cybersecurity awareness and education aimed at non-expert end-users …

Why story matters: A review of narrative in serious games

E Naul, M Liu - Journal of Educational Computing Research, 2020 - journals.sagepub.com
Literature has shown that immersive learning environments such as digital educational
games and simulations often incorporate storytelling elements in their designs as narrative …

Narrative economics

RJ Shiller - American economic review, 2017 - aeaweb.org
This address considers the epidemiology of narratives relevant to economic fluctuations.
The human brain has always been highly tuned toward narratives, whether factual or not, to …

A meta-analysis of the cognitive and motivational effects of serious games.

P Wouters, C Van Nimwegen… - Journal of …, 2013 - psycnet.apa.org
It is assumed that serious games influences learning in 2 ways, by changing cognitive
processes and by affecting motivation. However, until now research has shown little …

[图书][B] Theoretical foundations of learning environments

S Land, D Jonassen - 2012 - api.taylorfrancis.com
Theoretical Foundations of Learning Environments provides students, faculty, and
instructional designers with a clear, concise introduction to the major pedagogical and …

A reflection on economic uncertainty and fertility in Europe: The narrative framework

D Vignoli, R Guetto, G Bazzani, E Pirani, A Minello - Genus, 2020 - Springer
The generalized and relatively homogeneous fertility decline across European countries in
the aftermath of the Great Recession poses serious challenges to our knowledge of …

On the role of interaction mode and story structure in virtual reality serious games

C Ferguson, EL Van den Broek… - Computers & Education, 2020 - Elsevier
Abstract Educational Environmental Narrative (EEN) games in Virtual Reality (VR) provide
rich, high-fidelity environments that provide a fully immersive and interactive storytelling …

[图书][B] Plan, activity, and intent recognition: Theory and practice

G Sukthankar, C Geib, HH Bui, D Pynadath… - 2014 - books.google.com
Plan recognition, activity recognition, and intent recognition together combine and unify
techniques from user modeling, machine vision, intelligent user interfaces, human/computer …

Integrating learning, problem solving, and engagement in narrative-centered learning environments

JP Rowe, LR Shores, BW Mott… - International Journal of …, 2011 - content.iospress.com
A key promise of narrative-centered learning environments is the ability to make learning
engaging. However, there is concern that learning and engagement may be at odds in these …

[HTML][HTML] Teaching within a Story: Understanding storification of pedagogy

I Aura, L Hassan, J Hamari - International Journal of Educational Research, 2021 - Elsevier
Storification is an emerging pedagogical technique, albeit research lacks the understanding
of its benefits and detriments. This study examines a school in the US that has storified …