O&M indoor virtual environments for people who are blind: A systematic literature review

AR Façanha, T Darin, W Viana, J Sánchez - ACM Transactions on …, 2020 - dl.acm.org
BACKGROUND: Knowing their current position in the surroundings constitutes one of the
biggest challenges faced by people with visual disabilities when they move around. For …

A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments

R Andrade, S Baker, J Waycott, F Vetere - ACM Transactions on …, 2022 - dl.acm.org
As virtual environments—in the form of videogames and augmented and virtual reality
experiences—become more popular, it is important to ensure that they are accessible to all …

Multimodal videogames for the cognition of people who are blind: trends and issues

J Sánchez, T Darin, R Andrade - … . Access to Learning, Health and Well …, 2015 - Springer
Multimodal serious games are attractive tools for achieving this goal and helping people
with visual disabilities to perceive and to interpret the surrounding world. However, it is …

AngleSizer: Enhancing Spatial Scale Perception for the Visually Impaired with an Interactive Smartphone Assistant

X Jing, C Yu, K Yue, L Lu, N Gao, W Shi… - Proceedings of the …, 2024 - dl.acm.org
Spatial perception, particularly at small and medium scales, is an essential human sense but
poses a significant challenge for the blind and visually impaired (BVI). Traditional learning …

Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind

T Darin, J Sánchez, R Andrade - … of the 14th Brazilian Symposium on …, 2015 - dl.acm.org
Multimodal serious video games are relevant tools to enhance the cognitive skills of people
who are blind. For this purpose, it is necessary that designers and developers be able to …

[PDF][PDF] Multimodal interfaces for improving the intellect of the blind

J Sánchez, T Darin, R Andrade, W Viana… - XX Congresso de …, 2015 - academia.edu
The development and enhancement of cognitive skills in people who are blind has been
highly demanded in the literature. Digital technology targeting this need is widely desired …

Usability scaffolding for evaluating multimodal video games for learners who are blind

TGR Darin - 2018 - repositorio.ufc.br
Serious multimodal video games based on audio and haptics have been used to help
developing new skills and to stimulate cognitive improvement for learners who are blind. In …