Toward a taxonomy linking game attributes to learning: An empirical study

WL Bedwell, D Pavlas, K Heyne… - Simulation & …, 2012 - journals.sagepub.com
The serious games community is moving toward research focusing on direct comparisons
between learning outcomes of serious games and those of more traditional training …

Games, motivation, and learning: A research and practice model

R Garris, R Ahlers, JE Driskell - Simulation & gaming, 2002 - journals.sagepub.com
Although most agree that games can be engaging and that games can be instructive, there
is little consensus regarding the essential characteristics of instructional games. Implicit in …

Game-based learning: The impact of flow state and videogame self-efficacy

D Pavlas, K Heyne, W Bedwell… - Proceedings of the …, 2010 - journals.sagepub.com
The science of serious games is growing at a substantial pace, providing new insights into
the nature of game-based learning. Recently, research has begun to focus on the elements …

[PDF][PDF] Aspects of game-based learning

M Pivec, O Dziabenko, I Schinnerl - 3rd International Conference on …, 2003 - academia.edu
How to design effective learning opportunities? Why is learning by experience often more
efficient than learning by studying? How to provide the learning experiences needed to …

[PDF][PDF] Gamification of online idea competitions: insights from an explorative case.

M Witt, CW Scheiner, S Robra-Bissantz - GI-Jahrestagung, 2011 - Citeseer
The implementation of game mechanics (like points or leadersboards) in a serious context is
called “gamification”. In this explorative analysis of a single case participants of an online …

[PDF][PDF] Game-Based Learning in Universities and Lifelong Learning:" UniGame: Social Skills and Knowledge Training" Game Concept.

M Pivec, O Dziabenko, I Schinnerl - J. Univers. Comput. Sci., 2004 - Citeseer
How to design effective learning opportunities? Why is learning by experience often more
efficient than learning by studying? How to provide the learning experiences needed to …

Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education–The Life Cycle Assessment (LCA) game

S Perini, R Luglietti, M Margoudi, M Oliveira… - Computers in Industry, 2018 - Elsevier
Despite its potential, empirical evidence of the educational effectiveness of Digital Game-
based Learning (DGBL) for manufacturing education is still limited. To this respect, the Life …

Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study

WD Huang, TE Johnson, SHC Han - The Internet and Higher Education, 2013 - Elsevier
Colleges and universities have begun to understand the instructional potential of digital
game-based learning (DGBL) due to digital games' immersive features. These features …

Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance

H Kim, F Ke - Interactive Learning Environments, 2017 - Taylor & Francis
This experimental study was intended to examine whether the integration of game
characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can …

A model of flow and play in game-based learning the impact of game characteristics, player traits, and player states

D Pavlas - 2010 - stars.library.ucf.edu
In this dissertation, the relationship between flow state, serious games, and learning was
examined. Serious games, which are games that convey something other than enjoyment …