Defining the metaverse: A systematic literature review

GD Ritterbusch, MR Teichmann - Ieee Access, 2023 - ieeexplore.ieee.org
The term Metaverse is emerging as a result of the late push by multinational technology
conglomerates and a recent surge of interest in Web 3.0, Blockchain, NFT, and …

Metaverse research: A 15-year review and research prospectus

A Mitchell, D Owens, D Khazanchi - AIS Transactions on Human …, 2024 - aisel.aisnet.org
Fifteen years ago, Davis et al.(2009) defined and described the metaverse's capabilities and
presented a foundation for research in this environment. Since then, particularly in the past …

Interaction effect of leadership and communication media on feedback positivity in virtual teams

SS Kahai, R Huang, RJ Jestice - Group & Organization …, 2012 - journals.sagepub.com
Technology and contextual factors may moderate the effects of leadership in virtual teams.
We conducted an experiment to study the effect of leadership styles on feedback positivity in …

Playful learning

N Whitton, A Moseley - Events and activities to engage adults …, 2019 - api.taylorfrancis.com
2.1 Leaderboard at the Future of Technology in Education Conference 2012 13 3.1 Playing
'Sea You, Sea Me'at the Playful Learning conference 27 3.2 Playmaker photographs …

Digital mastery: The skills needed for effective virtual leadership

SR Roy - International Journal of e-Collaboration (IJeC), 2012 - igi-global.com
With support from the research literature, this paper argues that to lead effectively in a virtual
environment, the leaders of virtual teams need relationship building, technical, and …

[PDF][PDF] Real projects, virtual worlds: Coworkers, their avatars, and the trust conundrum

MF Lohle, SR Terrell - The Qualitative Report, 2014 - researchgate.net
This qualitative study informs project managers of the impact that the authentic projection of
coworker identity via avatars has on trust and potential project management success when …

Exploring the contribution of virtual worlds to learning in organizations

J Li, D D'Souza, Y Du - Human Resource Development …, 2011 - journals.sagepub.com
Despite the growing interest of business executives, there is limited academic research on
the contributions of virtual worlds to learning in organizations. We address this limitation by …

ACT 2.0: the next generation of assistive consumer technology research

KB Murray, J Liang, G Häubl - Internet Research, 2010 - emerald.com
Purpose–This paper seeks to review current research on assistive consumer technologies
(ACT 1.0) and to discuss a series of research challenges that need to be addressed before …

[PDF][PDF] Virtual collaboration: The skills needed to collaborate in a virtual environment

SR Roy - Journal of Internet Social Networking & Virtual …, 2012 - pdfs.semanticscholar.org
With support from the scholarly literature, the author of this paper argues that to succeed in
virtual collaborative teams (VCTs) individuals need to have relationship building skills …

[PDF][PDF] The virtual device managing module of the metaverse assisted living support system

E Ko, J Jang - Proc. Int. Conf. Modeling, Simulation Vis. Methods …, 2014 - world-comp.org
The number of people who should have to need help from other people is increasing. If an IT
service or solution can provide an easy way to help them, the handicapped people do more …