From E-commerce to V-commerce: Understanding the Impact of Virtual Reality and Metaverse on Economic Activities

R Damaševičius - Journal of Information Economics, 2023 - ideas.repec.org
This paper explores the transformative journey from traditional e-commerce to the emerging
realm of virtual commerce (v-commerce) within the metaverse, a collective virtual shared …

Use of virtual reality exercises in disaster preparedness training: A scoping review

A Alshowair, J Bail, F AlSuwailem… - SAGE Open …, 2024 - journals.sagepub.com
Background: The scope and number of disasters have increased over the years. This has
called for more robust disaster preparedness training and plans. The use of virtual reality …

Wisdom, Well-Being, Win-Win

I Sserwanga, H Joho, J Ma, P Hansen, D Wu… - 2024 - Springer
As we embark on the proceedings of iConference 2024, we reflect upon the changes since
the iConference of 2023. This annual gathering represents a symbol of the resilience …

Affective Fashion Trends: Aesthetic and Digital Affects from Nostalgia to AR

R Crepax, M Liu - Fashion Theory, 2024 - Taylor & Francis
Responding the digitalization of the fashion industry, technological innovation, the
acceleration of trends, the article identifies a tendency toward affect and discusses the …

Model design to investigate the role of augmented reality technology on contextual marketing: a system dynamics approach

HR Irani, T Karimi, S Shafiei - SIMULATION, 2024 - journals.sagepub.com
In E-commerce, one of the most essential reasons of company failures is conveying the right
content of their product to the customers at the wrong time. This could include the company …

Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR

K Grinyer, RJ Teather - … IEEE Conference on Virtual Reality and …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) is positioned to become a technology for everyday use; we are beginning
to see a shift in VR from primarily being for entertainment to supporting office work …

Nostalgia-Driven Design: Creating an Inclusive VR Experience for Older Black Adults

KT Huang - International Conference on Information, 2024 - Springer
This study examines the technological feasibility and emotional efficacy of a Virtual Reality
(VR) platform tailored for older Black adults; a demographic often marginalized in the realm …

Designing a VR Game for the Psychosocial Support of Adolescents with Orofacial Cleft Lip and/or Palate

T Thang, A Mishra, S Zhang, G Peters… - … on Digital Health …, 2023 - ieeexplore.ieee.org
This study discusses the design and evaluation of a virtual reality (VR) game for the
psychosocial support of adolescents with orofacial cleft lip and/or palate (CLP). In …

[图书][B] Wisdom, Well-Being, Win-Win: 19th International Conference, IConference 2024, Changchun, China, April 15-26, 2024, Proceedings, Part I.

I Sserwanga - 2024 - books.google.com
As we embark on the proceedings of iConference 2024, we reflect upon the changes since
the iConference of 2023. This annual gathering represents a symbol of the resilience …

Designing User Centric Digital Marketplaces in VR

CE James - 2024 - search.proquest.com
This thesis explores user experiences within digital marketplaces, emphasizing the
transition towards virtual reality (VR) environments to understand user interactions …