Effective learning through meaning construction in digital role playing games
KP Jantke, T Hume - 2015 IEEE International Conference on …, 2015 - ieeexplore.ieee.org
Game-based learning (GBL) is promising, almost as promising as learning when sleeping.
But why does it work? And how to implement it? For which purpose is it appropriate? And …
But why does it work? And how to implement it? For which purpose is it appropriate? And …
Understanding pervasive games for purposes of learning
KP Jantke, S Spundflasch - International Conference on Computer …, 2013 - scitepress.org
Among the manifold of approaches to technology enhanced learning, game based learning
is very attractive. In game based learning, the technological systems employed for the …
is very attractive. In game based learning, the technological systems employed for the …
[PDF][PDF] Didaktisches Design
G Reinmann - Lehrbuch für Lernen und Lehren mit Technologien …, 2011 - gabi-reinmann.de
Das Kernziel des vorliegenden Studientextes besteht darin, Orientierungswissen zum
Didaktischen Design aufzubauen: Sie sollten nach Lektüre des Studientextes einen …
Didaktischen Design aufzubauen: Sie sollten nach Lektüre des Studientextes einen …
Storyboarding pervasive learning games
KP Jantke, S Spundflasch - 2013 International Conference on …, 2013 - atlantis-press.com
Abstract Game-Based Learning (GBL, for short) is apparently very attractive and challenging
field of technology enhanced learning. In game-based learning, the technological systems …
field of technology enhanced learning. In game-based learning, the technological systems …
Memetic communication media-Concepts, technologies, applications
KP Jantke, J Fujima, O Arnold… - 2012 IEEE International …, 2012 - ieeexplore.ieee.org
Memetics is an approach to interpret, understand and possibly manage communication and
knowledge evolution in a Darwinistic way. Meme Media are implementing Memetics …
knowledge evolution in a Darwinistic way. Meme Media are implementing Memetics …
Aliens on the Bus: A family of pervasive games
KP Jantke, O Arnold… - 2013 IEEE 2nd Global …, 2013 - ieeexplore.ieee.org
There is an interesting category of digital games particularly challenging consumer
electronics: pervasive games. On the one hand, pervasive games appear extremely …
electronics: pervasive games. On the one hand, pervasive games appear extremely …
Textbook gamification: Methods and technologies
S Friedemann, KP Jantke, L Baumbach - Computer Supported Education …, 2016 - Springer
The digitalization of our society is bringing with it digital media everywhere incl. all levels of
education from pre-school to lifelong learning. But school is conservative by nature and …
education from pre-school to lifelong learning. But school is conservative by nature and …
Überlegungen zu Umgebungen und Szenarien des Lernens fremder Sprachen außerhalb des Kursraums
H Funk - Burwitz-Melzer et al.(Hrsg.), 2015 - books.google.com
Auf den ersten Blick erscheint die Aufgabenstellung weniger komplex als die Themen der
vergangenen Jahre. Dies gilt allerdings nur so lange, wie man annimmt, dass Lehrzeitpunkt …
vergangenen Jahre. Dies gilt allerdings nur so lange, wie man annimmt, dass Lehrzeitpunkt …
Direct execution learning technology
KP Jantke - World Summit on Webble Technology, 2013 - Springer
Technologies are pervading the daily life and are changing the way in which humans learn
from school through higher education and vocational training to life-long learning …
from school through higher education and vocational training to life-long learning …
[PDF][PDF] Memetic Communication Media–Concepts, Technologies, Applications
I Fraunhofer - academia.edu
Memetics is an approach to interpret, understand and possibly manage communication and
knowledge evolution in a Darwinistic way. Meme Media are implementing Memetics …
knowledge evolution in a Darwinistic way. Meme Media are implementing Memetics …