Gamified devices for stroke rehabilitation: A systematic review

JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …

Adaptive Virtual Reality Solutions: A Literature Review

PHB Correia - Proceedings of the 26th Symposium on Virtual and …, 2024 - dl.acm.org
Virtual Reality technology emerges as a versatile tool with applications ranging from gaming
to therapy. Particularly, Adaptive Virtual Reality (AVR) stands out as a promising field …

Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation.

JFV Castillo, JE Muñoz, D Lopez… - 2024 IEEE 12th …, 2024 - ieeexplore.ieee.org
Introduction: Virtual Reality (VR) is a key tool in post-stroke rehabilitation, enhancing
engagement and enjoyment. It benefits upper limb recovery by allowing personalized …

[HTML][HTML] Design of Exergaming Platform for Upper Limb Rehabilitation Using Surface Electromyography

N Panagiotopoulos, S Lampropoulou, N Avouris… - Applied Sciences, 2024 - mdpi.com
This study explores the development and pilot testing of an exergame designed for the
rehabilitation of individuals with upper limb deficits. While traditional physiotherapy is …

Exploring Emotional Responses with Dynamic Difficulty Adjustment Adaptation in Immersive Virtual Reality Exergaming

R Han, BG Lee, D Towey, Y Yao… - 2024 IEEE 48th Annual …, 2024 - ieeexplore.ieee.org
Immersive Virtual Reality (IVR) exergaming presents a promising avenue to integrate
physical exercise with engaging virtual experiences, potentially encouraging sustained …

Design and evaluation of a self-adaptive strategy for movement modulation in virtual rehabilitation

L Wang, M Huang, J Liu, S Xiao… - 2024 16th International …, 2024 - ieeexplore.ieee.org
Compared with conventional virtual rehabilitation programs, the self-adaptive virtual
rehabilitation system has the advantage of dynamically adjusting the training difficulty …

SmartSimVR: An Architecture Integrating Machine Learning and Virtual Environment for Real-Time Simulation Adaptation

A Hadadi, JR Chardonnet, C Guillet… - 2024 10th …, 2024 - ieeexplore.ieee.org
This paper introduces SmartSimVR, a ground-breaking research initiative focused on the
development of a user-specific intelligent architecture for immersive virtual environments …

Extended Reality and Artificial Intelligence for Exergaming: Opportunities and Open Challenges for Rehabilitation and Cognitive Training

M Chessa, L Gerini, R Hussain… - 2024 IEEE 8th …, 2024 - ieeexplore.ieee.org
The increased interest in the use of Virtual, Augmented, and Mixed Reality technologies,
also referred to by the wider term eXtended Reality (XR), to create effective and innovative …

Semi-immersive virtual reality system to enhance hand motor rehabilitation after stroke

A Bouatrous, A Meziane, N Zenati… - 2024 8th International …, 2024 - ieeexplore.ieee.org
In the past few years, the incorporation of virtual reality (VR) technology into various medical
applications has attracted growing attention, notably as a means of assisting upper-limb …

Integration of User-Centered Design in the Development of Big Data and Machine Learning-Based Applications: A Systematic Mapping Study

NL Gomes Raulino, RM de Castro Andrade… - Proceedings of the XXIII …, 2024 - dl.acm.org
Technological advances in the last decades have allowed acquiring, storing, analyzing and
manipulating big volumes of data, contributing to the development of increasingly advanced …