[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
LESS: LargE-Scale remote sensing data and image simulation framework over heterogeneous 3D scenes
Abstract Three-dimensional (3D) radiative transfer modeling of the transport and interaction
of radiation through earth surfaces is challenging due to the complexity of the landscapes as …
of radiation through earth surfaces is challenging due to the complexity of the landscapes as …
Simulation of vision-based tactile sensors using physics based rendering
Tactile sensing has seen a rapid adoption with the advent of vision-based tactile sensors.
Vision-based tactile sensors provide high resolution, compact and inexpensive data to …
Vision-based tactile sensors provide high resolution, compact and inexpensive data to …
[图书][B] 3D engine design for virtual globes
P Cozzi, K Ring - 2011 - taylorfrancis.com
Supported with code examples and the authors' real-world experience, this book offers the
first guide to engine design and rendering algorithms for virtual globe applications like …
first guide to engine design and rendering algorithms for virtual globe applications like …
RayCore: A ray-tracing hardware architecture for mobile devices
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …
[PDF][PDF] GPU Ray-Casting for Scalable Terrain Rendering.
With the ever increasing resolution of scanned elevation models, geometry throughput on
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …
Multiresolution splatting for indirect illumination
G Nichols, C Wyman - Proceedings of the 2009 symposium on …, 2009 - dl.acm.org
Global illumination provides a visual richness not achievable with the direct illumination
models used by most interactive applications. To generate global effects, numerous …
models used by most interactive applications. To generate global effects, numerous …
Tessellation-free displacement mapping for ray tracing
T Thonat, F Beaune, X Sun, N Carr… - ACM Transactions on …, 2021 - dl.acm.org
Displacement mapping is a powerful mechanism for adding fine to medium geometric
details over a 3D surface using a 2D map encoding them. While GPU rasterization supports …
details over a 3D surface using a 2D map encoding them. While GPU rasterization supports …
An adaptive acceleration structure for screen-space ray tracing
We propose an efficient acceleration structure for real-time screen-space ray tracing. The
hybrid data structure represents the scene geometry by combining a bounding volume …
hybrid data structure represents the scene geometry by combining a bounding volume …
Post-render warp with late input sampling improves aiming under high latency conditions
End-to-end latency in remote-rendering systems can reduce user task performance. This
notably includes aiming tasks on game streaming services, which are presently below the …
notably includes aiming tasks on game streaming services, which are presently below the …