[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

LESS: LargE-Scale remote sensing data and image simulation framework over heterogeneous 3D scenes

J Qi, D Xie, T Yin, G Yan, JP Gastellu-Etchegorry… - Remote Sensing of …, 2019 - Elsevier
Abstract Three-dimensional (3D) radiative transfer modeling of the transport and interaction
of radiation through earth surfaces is challenging due to the complexity of the landscapes as …

Simulation of vision-based tactile sensors using physics based rendering

A Agarwal, T Man, W Yuan - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Tactile sensing has seen a rapid adoption with the advent of vision-based tactile sensors.
Vision-based tactile sensors provide high resolution, compact and inexpensive data to …

[图书][B] 3D engine design for virtual globes

P Cozzi, K Ring - 2011 - taylorfrancis.com
Supported with code examples and the authors' real-world experience, this book offers the
first guide to engine design and rendering algorithms for virtual globe applications like …

RayCore: A ray-tracing hardware architecture for mobile devices

JH Nah, HJ Kwon, DS Kim, CH Jeong, J Park… - ACM Transactions on …, 2014 - dl.acm.org
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-
quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by …

[PDF][PDF] GPU Ray-Casting for Scalable Terrain Rendering.

C Dick, JH Krüger, R Westermann - Eurographics (Areas Papers), 2009 - diglib.eg.org
With the ever increasing resolution of scanned elevation models, geometry throughput on
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …

Multiresolution splatting for indirect illumination

G Nichols, C Wyman - Proceedings of the 2009 symposium on …, 2009 - dl.acm.org
Global illumination provides a visual richness not achievable with the direct illumination
models used by most interactive applications. To generate global effects, numerous …

Tessellation-free displacement mapping for ray tracing

T Thonat, F Beaune, X Sun, N Carr… - ACM Transactions on …, 2021 - dl.acm.org
Displacement mapping is a powerful mechanism for adding fine to medium geometric
details over a 3D surface using a 2D map encoding them. While GPU rasterization supports …

An adaptive acceleration structure for screen-space ray tracing

S Widmer, D Pająk, A Schulz, K Pulli, J Kautz… - Proceedings of the 7th …, 2015 - dl.acm.org
We propose an efficient acceleration structure for real-time screen-space ray tracing. The
hybrid data structure represents the scene geometry by combining a bounding volume …

Post-render warp with late input sampling improves aiming under high latency conditions

J Kim, P Knowles, J Spjut, B Boudaoud… - Proceedings of the ACM …, 2020 - dl.acm.org
End-to-end latency in remote-rendering systems can reduce user task performance. This
notably includes aiming tasks on game streaming services, which are presently below the …