[HTML][HTML] The associations between gaming motivation and internet gaming disorder: Systematic review and meta-analysis

HY Wang, C Cheng - JMIR Mental Health, 2022 - mental.jmir.org
Background There has been a surge in interest in examining internet gaming disorder (IGD)
and its associations with gaming motivation. Three broad components of gaming motivation …

The impact of type of content use on smartphone addiction and academic performance: Physical activity as moderator

GA Abbasi, M Jagaveeran, YN Goh, B Tariq - Technology in Society, 2021 - Elsevier
Smartphone addiction and its negative effects on academic performance have received
attention from both scholars and practitioners. The gist of this study is to explore the impact …

Parents' phubbing increases Adolescents' Mobile phone addiction: Roles of parent-child attachment, deviant peers, and gender

X Xie, W Chen, X Zhu, D He - Children and youth services review, 2019 - Elsevier
Phubbing is a kind of social exclusion and is used to indicate the interruption mobile phone
usage has on a social relationship. Theoretical and practical evidence illustrates that …

Exploring short-form video application addiction: Socio-technical and attachment perspectives

X Zhang, Y Wu, S Liu - Telematics and Informatics, 2019 - Elsevier
Short-form video applications (apps) have become increasingly popular in recent years.
However, the excessive use of these apps can be addictive for certain individuals. This …

Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?

J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019 - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …

Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey

O Lopez-Fernandez, DJ Kuss, L Romo… - Journal of behavioral …, 2017 - akjournals.com
Background and aims Despite many positive benefits, mobile phone use can be associated
with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) …

[HTML][HTML] Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

DL King, PH Delfabbro, SM Gainsbury, M Dreier… - Computers in Human …, 2019 - Elsevier
Video games as a consumer product have changed significantly with the advent of in-game
purchasing systems (eg, microtransactions,'loot boxes'). This review examines consumer …

Excessive dependence on mobile social apps: A rational addiction perspective

HE Kwon, H So, SP Han, W Oh - Information Systems …, 2016 - pubsonline.informs.org
Drawing on the rational addiction framework, this study explores the digital vulnerabilities
driven by dependence on mobile social apps (eg, social network sites and social games) …

Trait boredom is a predictor of phubbing frequency

Y Al-Saggaf, R MacCulloch, K Wiener - Journal of Technology in …, 2019 - Springer
Existing research on phubbing, or the act of looking at the smartphone while having a face-
to-face conversation with others, highlighted a number of factors that could cause one to use …

Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution

J Fox, J McKnight, Y Sun, D Maung, R Crawfis - Telematics and Informatics, 2020 - Elsevier
Persuading individuals to engage in pro-environmental behavior is challenging. Interactive
media, such as virtual environments and video games, present opportunities to minimize …