[图书][B] Platforms and cultural production

T Poell, DB Nieborg, BE Duffy - 2021 - books.google.com
The widespread uptake of digital platforms–from YouTube and Instagram to Twitch and
TikTok–is reconfiguring cultural production in profound, complex, and highly uneven ways …

[PDF][PDF] Over-the-top video services in India: Media imperialism after globalization

S Fitzgerald - Media Industries Journal, 2019 - espace.curtin.edu.au
This article reviews the rapid growth of over-the-top (OTT) video services in India, such as
Voot, Hotstar, Netflix, and Amazon, and places their development in the context of the …

The platformization of cultural production: Theorizing the contingent cultural commodity

DB Nieborg, T Poell - New media & society, 2018 - journals.sagepub.com
This article explores how the political economy of the cultural industries changes through
platformization: the penetration of economic and infrastructural extensions of online …

[图书][B] Video games as culture: Considering the role and importance of video games in contemporary society

D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …

The cultural industries

D Hesmondhalgh - 2018 - torrossa.com
Hesmondhalgh has done it again! The third edition of The Cultural Industries is a tour-de-
force. At once brilliant and accessible, it is without peer when it comes to detailing the big …

Understanding new media

E Siapera - 2017 - torrossa.com
When the first edition of Understanding New Media was conceived, around 2008, the new
media landscape was very different. So much so that today's internet users would hardly …

[图书][B] A handbook of media and communication research

KB Jensen - 2002 - api.taylorfrancis.com
Names: Jensen, Klaus Bruhn, editor. Title: A handbook of media and communication
research: qualitative and quantitative methodologies/edited by Klaus Bruhn Jensen …

Gaming sexism: Gender and identity in the era of casual video games

AC Cote - Gaming Sexism, 2020 - degruyter.com
When the Nintendo Wii was released in 2006, it ushered forward a new era of casual
gaming in which video games appealed to not just the stereotypical hardcore male gamer …

Challenges and opportunities for collective action and unionization in local games industries

B Keogh, B Abraham - Organization, 2024 - journals.sagepub.com
The games industry has seen a burst of new interest in the prospect of unionization. The
efforts of organizations like Game Workers Unite have attracted much favorable coverage in …

Expectations of artificial intelligence and the performativity of ethics: Implications for communication governance

A Kerr, M Barry, JD Kelleher - Big Data & Society, 2020 - journals.sagepub.com
This article draws on the sociology of expectations to examine the construction of
expectations of 'ethical AI'and considers the implications of these expectations for …