Deformable mesh model for complex multi-object 3D motion estimation from multi-viewpoint video

S Nobuhara, T Matsuyama - Third International Symposium on …, 2006 - ieeexplore.ieee.org
We propose a new algorithm using deformable mesh model for complex 3D motion
estimation of multiple objects from multi-viewpoint video. In this paper, we define" complex …

Robust motion capture system against target occlusion using fast level set method

Y Iwashita, R Kurazume, T Hasegawa… - … on Robotics and …, 2006 - ieeexplore.ieee.org
This paper introduces a new motion capture system for recovering 3D models of multiple
persons separately and robustly against occlusion in real-time. Various markerless motion …

Finding articulated body in time-series volume data

T Mukasa, S Nobuhara, A Maki… - Articulated Motion and …, 2006 - Springer
This paper presents a new scheme for acquiring 3D kinematic structure and motion from
time-series volume data, in particular, focusing on human body. Our basic strategy is to first …

Frame rate stabilization by variable resolution shape reconstruction for on-line free-viewpoint video generation

R Nabeshima, M Ueda, D Arita, R Taniguchi - Computer Vision–ACCV …, 2006 - Springer
Recently, the number of researches aiming at showing real world objects from arbitrary
viewpoint have been steadily growing. The processing method is divided into three stages …

Robust motion flow for mesh tracking of freely moving actors

L Blache, C Loscos, L Lucas - The Visual Computer, 2016 - Springer
Abstract 4D multi-view reconstruction of moving actors has many applications in the
entertainment industry and although studios providing such services become more …

Fast 3d reconstruction of human shape and motion tracking by parallel fast level set method

Y Iwashita, R Kurazume, K Hara… - … on Robotics and …, 2008 - ieeexplore.ieee.org
This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast
Level Set Method, and its application for real-time 3D reconstruction of human shape and …

Complex human motion estimation using visibility

T Mukasa, A Miyamoto, S Nobuhara… - 2008 8th IEEE …, 2008 - ieeexplore.ieee.org
This paper presents a novel algorithm for estimating complex human motion from 3D video.
We base our algorithm on a model-based approach which uses a complete surface mesh of …

[PDF][PDF] 3D Volume Matching for Mesh Animation of Moving Actors.

L Blache, C Loscos, O Nocent, L Lucas - 3DOR@ Eurographics, 2014 - diglib.eg.org
Abstract 4D multiview reconstruction of moving actors has many applications in the
entertainment industry and although studios providing such services become more …

[PDF][PDF] Finding kinematic structure in time series volume data

T Mukasa, S Nobuhara, A Maki… - … Electronic Letters on …, 2008 - elcvia.cvc.uab.es
Finding Kinematic Structure in Time Series Volume Data Page 1 Electronic Letters on
Computer Vision and Image Analysis 7(4):62-72, 2009 Finding Kinematic Structure in Time …

Time-Varying Surface Reconstruction of an Actor's Performance

L Blache, M Desbrun, C Loscos, L Lucas - … 14-16, 2015, Proceedings, Part I …, 2015 - Springer
We propose a fully automatic time-varying surface reconstruction of an actor's performance
captured from a production stage through omnidirectional video. The resulting mesh and its …