[PDF][PDF] Implementation of virtual reality technology for sports education and training: Systematic literature review

JS Putranto, J Heriyanto, S Achmad… - Procedia Computer …, 2023 - researchgate.net
Virtual Reality (VR) is a computer-generated environment with scenes and objects that
appear natural, immersing the user in their surroundings. Numerous Virtual Reality (VR) …

[PDF][PDF] Application of virtual reality in competitive athletes–a review

A Akbaş, W Marszałek, A Kamieniarz… - Journal of human …, 2019 - sciendo.com
The purpose of this study was to determine the state of the art in the area of virtual reality in
competitive athletes of different levels of expertise in various disciplines and point the areas …

Improving effectiveness of basketball free throws through the implementation of technologies in the technical training process

M Olteanu, BM Oancea, D Badau - Applied Sciences, 2023 - mdpi.com
The aim of the study was to implement a specific training program to improve basketball free
throws by using an innovative system called “system and technical device designed for …

Touch the wall: Comparison of virtual and augmented reality with conventional 2d screen eye-hand coordination training systems

AU Batmaz, AK Mutasim, M Malekmakan… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Previous research on eye-hand coordination training systems has investigated user
performance on a wall, 2D touchscreens, and in Virtual Reality (VR). In this paper, we …

Application of virtual simulation technology in sports decision training: a systematic review

M Yunchao, R Mengyao, L Xingman - Frontiers in psychology, 2023 - frontiersin.org
Introduction Sports decision-making is a complex process and plays a decisive role in sports
performance. Virtual simulation technology is one of the popular sports decision making …

Ego-depletion and motor skill performance under pressure—experimental effects of a short term virtual-reality based mindfulness breathing meditation with integrated …

M Wagner, A Wieczorek - Scientific Reports, 2024 - nature.com
Ego-depletion describes a state of mind, where the capacity for self-control is temporarily
depleted after a primary self-control action. The aim of this study was to investigate whether …

Improving effective throughput performance using auditory feedback in virtual reality

AU Batmaz, K Yu, HN Liang… - Proceedings of the 2022 …, 2022 - dl.acm.org
During the complex process of motor skill acquisition, novices might focus on different
criteria, such as speed or accuracy, in their training. Previous research on virtual reality (VR) …

A movement analysis system based on immersive virtual reality and wearable technology for sport training

A Cannavò, FG Pratticò, G Ministeri… - Proceedings of the 4th …, 2018 - dl.acm.org
The use of virtual reality (VR) is widespread in a growing number of application domains.
Continuous technological advancements in the field of computer graphics made VR an …

Evaluating the authenticity of virtual environments: Comparison of three devices

A Kronqvist, J Jokinen, R Rousi - Advances in Human …, 2016 - Wiley Online Library
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways
for evaluating not only new environments and usability scenarios, but also potential user …

The effect of pitch in auditory error feedback for fitts' tasks in virtual reality training systems

AU Batmaz, W Stuerzlinger - 2021 IEEE Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Fitts' law and the associated throughput measure characterize user pointing performance in
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …