Adaptation in affective video games: A literature review

B Bontchev - Cybernetics and Information Technologies, 2016 - sciendo.com
Playing computer games is a predominantly emotional than rational process. Video games
with affect-based adaptation measure player's behavior signals and recognize player's …

An activity theory-based model for serious games analysis and conceptual design

MB Carvalho, F Bellotti, R Berta, A De Gloria… - Computers & …, 2015 - Elsevier
There are currently a number of models, frameworks and methodologies for serious games
analysis and design that provide useful interpretations of the possibilities and limitations …

Personalized and adaptive serious games

A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …

Parent attitudes towards the integration of digital learning games as an alternative to traditional homework

M Amzalag - … Journal of Information and Communication Technology …, 2021 - igi-global.com
The COVID-19 pandemic caused children to distance learn at home, but with technical and
pedagogic difficulties. Digital learning games offer effective tools for pedagogic difficulties …

A case study on service-oriented architecture for serious games

MB Carvalho, F Bellotti, R Berta, A De Gloria… - Entertainment …, 2015 - Elsevier
Abstract Service-Oriented Architecture (SOA) is a set of practices for architectural design of
software that exploits services as loosely coupled components orchestrated to deliver …

Personalization and adaptation

S Göbel, V Wendel - Serious games: Foundations, concepts and practice, 2016 - Springer
Computing machinery allows the creation of intelligent, personalized, adaptive systems and
programs that consider the characteristics, interests, and needs of individual users and user …

Performance assessment in serious games

J Wiemeyer, M Kickmeier-Rust, CM Steiner - Serious games: Foundations …, 2016 - Springer
In every digital game, players both act in and interact with the game. They use the options of
game mechanics to achieve goals. For example, players move a controller to steer the …

[PDF][PDF] Serious games for learning: a model and a reference architecture for efficient game development

MB Carvalho - 2017 - research.tue.nl
Summary Digital Serious Games (SGs) are gaining increasing importance as educational
and training tools. However, there is still a long way to make them widely deployed. On the …

Serious games and motor learning: concepts, evidence, technology

J Wiemeyer, S Hardy - Serious games and virtual worlds in …, 2013 - igi-global.com
Digital games in general require fine motor skills, ie, operating the computer mouse, the
keyboard, the touch-screen, or a joystick. With the development of new gaming interfaces …

[图书][B] Computer science in sport: research and practice

A Baca - 2014 - books.google.com
Computers are a fundamentally important tool in sport science research, sports performance
analysis and, increasingly, in coaching and education programmes in sport. This book …