A systematic review of the definition and measurement of engagement in serious games
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …
has the term been used, defined and measured in the context of serious games?". The goal …
Collaborative filtering for brain-computer interaction using transfer learning and active class selection
Brain-computer interaction (BCI) and physiological computing are terms that refer to using
processed neural or physiological signals to influence human interaction with computers …
processed neural or physiological signals to influence human interaction with computers …
Manipulating stress responses during spaceflight training with virtual stressors
Virtual reality (VR) provides the ability to simulate stressors to replicated real-world
situations. It allows for the creation and validation of training, therapy, and stress …
situations. It allows for the creation and validation of training, therapy, and stress …
Assessing engagement during rescue operation simulated in virtual reality: A psychophysiological study
The goal of this study was to investigate the patterns of engagement among professional
firefighters during a rescue operation challenge simulated in a virtual reality (VR). The …
firefighters during a rescue operation challenge simulated in a virtual reality (VR). The …
[图书][B] Cyberpsychology and the brain: The interaction of neuroscience and affective computing
TD Parsons - 2017 - books.google.com
Cyberpsychology is a relatively new discipline that is growing at an alarming rate. While a
number of cyberpsychology-related journals and books have emerged, none directly …
number of cyberpsychology-related journals and books have emerged, none directly …
Using the startle eye-blink to measure affect in players
The startle eye-blink is part of a non-voluntary response that typically occurs when an
individual encounters a sudden and unexpected stimulus, such as a loud noise or increase …
individual encounters a sudden and unexpected stimulus, such as a loud noise or increase …
Development of a new virtual reality test of cognition: assessing the test-retest reliability, convergent and ecological validity of CONVIRT
Background Technological advances provide an opportunity to refine tools that assess
central nervous system performance. This study aimed to assess the test-retest reliability …
central nervous system performance. This study aimed to assess the test-retest reliability …
Visuospatial processing and learning effects in virtual reality based mental rotation and navigational tasks
Visuospatial function and performance in interactions between humans and computers
involve the human identification and manipulation of computer generated stimuli and their …
involve the human identification and manipulation of computer generated stimuli and their …
Virtual reality exposure therapy for anxiety and specific phobias
TD Parsons - Encyclopedia of Information Science and Technology …, 2015 - igi-global.com
There is a growing body of research indicating the multiple ways that affective dysregulation
(eg, anxiety disorders, specific phobias, panic disorder, and posttraumatic stress disorder …
(eg, anxiety disorders, specific phobias, panic disorder, and posttraumatic stress disorder …
Predicting navigation performance with psychophysiological responses to threat in a virtual environment
The present study examined the physiological responses collected during a route-learning
and subsequent navigation task in a novel virtual environment. Additionally, participants …
and subsequent navigation task in a novel virtual environment. Additionally, participants …