Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review
EO Acquah, HT Katz - Computers & Education, 2020 - Elsevier
The aim of this systematic literature review was to examine the empirical evidence for the
effectiveness of digital games on second language learning between 2014 and 2018, with a …
effectiveness of digital games on second language learning between 2014 and 2018, with a …
A scoping review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
[HTML][HTML] Exploring the potential of digital game-based vocabulary learning: A systematic review
G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …
educational process to achieve educational objectives with the highest possible efficiency …
[HTML][HTML] An artificial vocabulary learning assistant
P Polyzi, L Moussiades - Education and Information Technologies, 2023 - Springer
This article presents an online application developed to improve vocabulary learning
through games, quizzes and interaction with a chatbot. The application was tested …
through games, quizzes and interaction with a chatbot. The application was tested …
Hospitality school students' perception on the use of wordwall to enrich students' work-ready vocabulary mastery
NN Arsini, MH Santosa… - Elsya: Journal of …, 2022 - pustaka-psm.unilak.ac.id
This study addressed the gap of research on the innovative learning medium Wordwall for
working adult learners by investigating the perceptions of students of Apollonia Hotel School …
working adult learners by investigating the perceptions of students of Apollonia Hotel School …
Digital game-based technology for English language learning in preschools and primary schools: A systematic analysis
CA Ongoro, YY Fanjiang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
This article aims to provide a systematic review of existing research on the use of digital
game-based learning (DGBL) technology for foreign language (English) in preschool and …
game-based learning (DGBL) technology for foreign language (English) in preschool and …
Kaiser-Meyer-Olkin factor analysis: a quantitative approach on mobile gaming addiction using random forest classifier
J Costales, JJJ Catulay, J Costales… - Proceedings of the 6th …, 2022 - dl.acm.org
Technology allows us to progress and innovate in today's world, which advances at a faster
pace. We innovate from traditional to digital life with the use of technology. There have been …
pace. We innovate from traditional to digital life with the use of technology. There have been …
Jubileo: an immersive simulation framework for social robot design
This paper introduces Jubileo, an open-source simulated humanoid robot as a framework
for the development of human-robot interaction applications. By leveraging the power of the …
for the development of human-robot interaction applications. By leveraging the power of the …
Online learning paradigm in elementary schools: an evaluation by teachers in Indonesia during the covid-19 pandemic
This research aims to explain in detail the evaluation of online learning in elementary
schools during the COVID-19 pandemic in Indonesia. This research used a quantitative …
schools during the COVID-19 pandemic in Indonesia. This research used a quantitative …
[HTML][HTML] Cognitive Gain in Digital Foreign Language Learning
This systematic review examines the potential of digital language learning in contributing to
students' cognitive gains. The study reviews existing research on the relationship between …
students' cognitive gains. The study reviews existing research on the relationship between …