Cave size matters: Effects of screen distance and parallax on distance estimation in large immersive display setups

G Bruder, F Argelaguet, AH Olivier, A Lécuyer - Presence, 2016 - ieeexplore.ieee.org
When walking within a CAVE-like system, accommodation distance, parallax, and angular
resolution vary according to the distance between the user and the projection walls, which …

Distance estimation in large immersive projection systems, revisited

G Bruder, FA Sanz, AH Olivier… - 2015 IEEE Virtual …, 2015 - ieeexplore.ieee.org
When walking within an immersive projection environment, accommodation distance,
parallax and angular resolution vary according to the distance between the user and the …

GL4D: A GPU-based architecture for interactive 4D visualization

A Chu, CW Fu, A Hanson… - IEEE transactions on …, 2009 - ieeexplore.ieee.org
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-
manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is …

Development of multi-axis crank linkage motion system for synchronized flight simulation with VR immersion

CT Pan, PY Sun, HJ Li, CH Hsieh, ZY Hoe, YL Shiue - Applied Sciences, 2021 - mdpi.com
This paper developed a rotatable multi-axis motion platform combined with virtual reality
(VR) immersion for flight simulation purposes. The system could simulate the state of the …

CaveUDK: a VR game engine middleware

JL Lugrin, F Charles, M Cavazza, M Le Renard… - Proceedings of the 18th …, 2012 - dl.acm.org
Previous attempts at developing immersive versions of game engines have faced difficulties
in achieving both overall high performance and preserving reusability of software …

Stereoscopic cell visualization: from mesoscopic to molecular scale

B Sommer, C Bender, T Hoppe… - Journal of Electronic …, 2014 - spiedigitallibrary.org
Cell visualization is an important area of scientific and educational visualization. There is
already a number of astonishing animations illustrating the structural and functional …

Design of virtual reality systems integrated with the lower-limb exoskeleton for rehabilitation purpose

CT Pan, ZC Lin, PY Sun, CC Chang… - … on Applied System …, 2018 - ieeexplore.ieee.org
In this paper present the lower limb exoskeleton (LLE) is designed with the proportion of the
lower limbs of the human body and established the torque model of each joint. The structure …

[图书][B] Introduction to Computer Graphics: Using OpenGL and Java

K Lehn, M Gotzes, F Klawonn - 2023 - books.google.com
A basic understanding of the key techniques in computer graphics can open the door to this
exciting field and its many applications, including for video games and for augmented and …

Virtual reality for small colleges

DC Cliburn - Journal of Computing Sciences in Colleges, 2004 - dl.acm.org
The popularity of Virtual Reality (VR) display systems has increased dramatically in recent
years. VR applications are characterized by a virtual world into which users are immersed …

GPU-Enabled Volume Renderer for Use with MATLAB.

R Scheible - Digital, 2024 - search.ebscohost.com
Traditional tools, such as 3D Slicer, Fiji, and MATLAB< sup>®, often encounter limitations in
rendering performance and data management as the dataset sizes increase. This work …