On cognitive informatics
Y Wang - Proceedings First IEEE International Conference on …, 2002 - ieeexplore.ieee.org
Information is the third essence in modeling the natural world. This paper attempts to explore
an emerging discipline know as cognitive informatics. Cognitive Informatics is a profound …
an emerging discipline know as cognitive informatics. Cognitive Informatics is a profound …
Sub-pixel shadow mapping
P Lecocq, JE Marvie, G Sourimant… - … of the 18th meeting of the …, 2014 - dl.acm.org
The limited resolution of shadow maps (SM) may result in erroneous shadowing, yielding
artificially jagged edges and temporally crawling shadows even using perspective …
artificially jagged edges and temporally crawling shadows even using perspective …
Efficient real-time shadows
E Eisemann, U Assarsson, M Schwarz… - ACM SIGGRAPH 2013 …, 2013 - dl.acm.org
This course provides an overview of efficient, real-time shadow algorithms. It presents the
theoretical background but also discusses implementation details for facilitating efficient …
theoretical background but also discusses implementation details for facilitating efficient …
Prediction method, generation method and storage medium
Y Tokuyoshi - US Patent 9,330,492, 2016 - Google Patents
A prediction method generates a fragment number map having a predetermined number of
pixels and a mipmap of the fragment number map, and for a pixel of one layer in the …
pixels and a mipmap of the fragment number map, and for a pixel of one layer in the …
Towards a heuristic based real time hybrid rendering a strategy to improve real time rendering quality using heuristics and ray tracing
Hybrid rendering combines the speed of raster-based rendering with the photorealism of ray
trace rendering in order to achieve both speed and visual quality for interactive applications …
trace rendering in order to achieve both speed and visual quality for interactive applications …
Adaptive Ray‐bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes
Y Tokuyoshi, T Sekine, T da Silva… - Computer Graphics …, 2013 - Wiley Online Library
This paper proposes an adaptive rendering technique for ray‐bundle tracing. Ray‐bundle
tracing can be done by per‐pixel linked‐list construction on a GPU rasterization pipeline …
tracing can be done by per‐pixel linked‐list construction on a GPU rasterization pipeline …
Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing
J Kobrtek, T Milet, M Tóth… - Computer Graphics Forum, 2022 - Wiley Online Library
This paper presents an in depth comparison of state‐of‐the‐art precise shadowing
techniques for an omnidirectional point light. We chose several types of modern shadowing …
techniques for an omnidirectional point light. We chose several types of modern shadowing …
[PDF][PDF] Reliable GPU-based methods and algorithms of implementation dynamic relief shadows in virtual environment systems
P Timokhin, M Mikhaylyuk - Proc. 31th Int. Conf. on Computer Graphics …, 2021 - ceur-ws.org
The paper considers the task of real-time rendering of dynamic relief shadows based on ray
casting using origin relief data-detailed height map. The solution proposed is based on …
casting using origin relief data-detailed height map. The solution proposed is based on …
三角形重建的几何阴影图算法
杜文俊, 冯结青, 杨宝光, 沈笠 - 计算机辅助设计与图形学学报, 2016 - jcad.cn
针对阴影图算法中的走样和深度偏移的问题, 使用离散的场景原始三角面片来表示和记录阴影
遮挡物的信息, 提出一种几何阴影图算法. 由于遮挡物的深度值能够通过这种原始的连续几何 …
遮挡物的信息, 提出一种几何阴影图算法. 由于遮挡物的深度值能够通过这种原始的连续几何 …
Real-time Modeling of Dynamic Terrain Shadows based on Multilevel Ray Casting
PY Timokhin, MV Mikhaylyuk - Programming and Computer Software, 2022 - Springer
This paper considers the task of real-time modeling of dynamic terrain shadows based on
multilevel ray casting. A technology is proposed, where per-pixel detail controlling of …
multilevel ray casting. A technology is proposed, where per-pixel detail controlling of …