Gamificación Digital en la Educación Secundaria: una revisión sistemática

A Faure-Carvallo… - Revista Latina de …, 2022 - nuevaepoca.revistalatinacs.org
Resumen Introducción: La Gamificación Digital está tomando cada vez más protagonismo
en las aulas de Educación Secundaria. Este estudio ofrece una revisión sistemática de la …

[PDF][PDF] Digital Gamification in Secondary Education: a systematic review

A Faure-Carvallo, D Calderón-Garrido… - Revista Latina de …, 2022 - researchgate.net
ABSTRACT Introduction: The use of Digital Gamification is increasingly popular in High
Schools. This study offers a systematic review of the published scientific literature on that …

A study on the learning behaviors and needs of design-maker communities of practice in the era of mobile learning

X Zhang, J Hu - Library Hi Tech, 2024 - emerald.com
Purpose The combination of mobile devices and innovative tools offers new possibilities for
the development of a community of practice for design makers. Mobile learning has become …

Learning behavior in augmented reality–mediated mobile game–based learning

YL Yu, TT Wu, YM Huang - Library Hi Tech, 2024 - emerald.com
Purpose This paper aims to investigate whether the effects of children's current learning are
related to their learning efficiency and behavior when they are exposed to two different …

Incorporating mobile learning and the CAP (E) framework in improving the receptive skills of students

E Istek, CS Ironsi - Library Hi Tech, 2024 - emerald.com
Purpose Given the persistent receptive skills challenges faced by language learners and the
numerous merits of using technologically-enhanced learning in the form of mobile-assisted …

Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis

E Crespo-Martinez, S Bueno… - Games and …, 2024 - journals.sagepub.com
In the last decades, serious games, as a category of video games, have become a valuable
tool in learning, demonstrating that it is possible to learn while playing. This work aims to …

[PDF][PDF] A uses and gratifications approach to why Pakistanis engage in online gaming

K Salman, M Allaudin, Z Mazhar - Unpublished MS Thesis] …, 2022 - researchgate.net
Gaming behaviour and experiences concerning gender differences remain an
underexplored area in Pakistan. This paper examines the motivations behind gamers' …

Kartarpura Corridor: A Step towards Peace

U Akhtar, S Ahmed, Z Ahmed - Journal of Social Sciences Review, 2022 - ojs.jssr.org.pk
Abstract The Kartarpur Corridor's importance and the politics that supported its creation are
examined in this essay. This project has sent a message to the world that Pakistan has …

Literacy in the Digital Age and Pakistani Youth

A Rehman, MHK Burki, S Khan - Journal of Social Sciences Review, 2022 - ojs.jssr.org.pk
Digital and information technologies are being extensively used in education, and the
market for ICT-enabled education is expanding. In the present study the impacts of digital …