Gamificación Digital en la Educación Secundaria: una revisión sistemática
A Faure-Carvallo… - Revista Latina de …, 2022 - nuevaepoca.revistalatinacs.org
Resumen Introducción: La Gamificación Digital está tomando cada vez más protagonismo
en las aulas de Educación Secundaria. Este estudio ofrece una revisión sistemática de la …
en las aulas de Educación Secundaria. Este estudio ofrece una revisión sistemática de la …
[PDF][PDF] Digital Gamification in Secondary Education: a systematic review
A Faure-Carvallo, D Calderón-Garrido… - Revista Latina de …, 2022 - researchgate.net
ABSTRACT Introduction: The use of Digital Gamification is increasingly popular in High
Schools. This study offers a systematic review of the published scientific literature on that …
Schools. This study offers a systematic review of the published scientific literature on that …
A study on the learning behaviors and needs of design-maker communities of practice in the era of mobile learning
X Zhang, J Hu - Library Hi Tech, 2024 - emerald.com
Purpose The combination of mobile devices and innovative tools offers new possibilities for
the development of a community of practice for design makers. Mobile learning has become …
the development of a community of practice for design makers. Mobile learning has become …
Learning behavior in augmented reality–mediated mobile game–based learning
Purpose This paper aims to investigate whether the effects of children's current learning are
related to their learning efficiency and behavior when they are exposed to two different …
related to their learning efficiency and behavior when they are exposed to two different …
Incorporating mobile learning and the CAP (E) framework in improving the receptive skills of students
E Istek, CS Ironsi - Library Hi Tech, 2024 - emerald.com
Purpose Given the persistent receptive skills challenges faced by language learners and the
numerous merits of using technologically-enhanced learning in the form of mobile-assisted …
numerous merits of using technologically-enhanced learning in the form of mobile-assisted …
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis
E Crespo-Martinez, S Bueno… - Games and …, 2024 - journals.sagepub.com
In the last decades, serious games, as a category of video games, have become a valuable
tool in learning, demonstrating that it is possible to learn while playing. This work aims to …
tool in learning, demonstrating that it is possible to learn while playing. This work aims to …
[PDF][PDF] A uses and gratifications approach to why Pakistanis engage in online gaming
K Salman, M Allaudin, Z Mazhar - Unpublished MS Thesis] …, 2022 - researchgate.net
Gaming behaviour and experiences concerning gender differences remain an
underexplored area in Pakistan. This paper examines the motivations behind gamers' …
underexplored area in Pakistan. This paper examines the motivations behind gamers' …
DAMPAK PENGGUNAAN GADGET TERHADAP KESEHATAN MATA DAN POSTUR TUBUH PADA ANAK USIA DINI
S Monasari, EA Mashudi - … Ilmiah Pendidikan Islam Anak Usia Dini, 2024 - riset.unisma.ac.id
Kartarpura Corridor: A Step towards Peace
U Akhtar, S Ahmed, Z Ahmed - Journal of Social Sciences Review, 2022 - ojs.jssr.org.pk
Abstract The Kartarpur Corridor's importance and the politics that supported its creation are
examined in this essay. This project has sent a message to the world that Pakistan has …
examined in this essay. This project has sent a message to the world that Pakistan has …
Literacy in the Digital Age and Pakistani Youth
A Rehman, MHK Burki, S Khan - Journal of Social Sciences Review, 2022 - ojs.jssr.org.pk
Digital and information technologies are being extensively used in education, and the
market for ICT-enabled education is expanding. In the present study the impacts of digital …
market for ICT-enabled education is expanding. In the present study the impacts of digital …