Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda

A Behl, N Jayawardena, V Pereira, N Islam… - … Forecasting and Social …, 2022 - Elsevier
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …

Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

Gamified learning in higher education: A systematic review of the literature

S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

MK Kabilan, N Annamalai, KM Chuah - Education and Information …, 2023 - Springer
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …

[HTML][HTML] Gamification in management education: A systematic literature review

RJR Silva, RG Rodrigues, CTP Leal - BAR-Brazilian Administration …, 2019 - SciELO Brasil
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …

Evaluation of gamification in e-learning systems for elementary school students

MT Alshammari - Tem Journal, 2020 - ceeol.com
Gamification is often proposed as a promising solution to traditional e-learning systems by
the incorporation of game elements and mechanisms to enhance the motivation …

Combining intelligent tutoring systems and gamification: a systematic literature review

A Ramadhan, HLHS Warnars, FHA Razak - Education and Information …, 2024 - Springer
One of the Information and Communication Technology (ICT) developments used in the
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …

A conceptual engagement framework for gamified e-learning platform activities

MA Alsubhi, N Sahari, TT Wook - International Journal of Emerging …, 2020 - learntechlib.org
University students utilise e-learning resources to gain easy access to information and to
make general enquiries. Such online environments offer alternatives to traditional learning …

Use of gamification to enhance e-learning experience

N Kashive, S Mohite - Interactive Technology and Smart Education, 2023 - emerald.com
Purpose This study aims to look at the integration of gamification in an e-learning model
based on the technology acceptance model. The data was collected from respondents …