Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …
academia. However, the focus of the debate has been mostly on game studies and human …
Gamification applications in E-learning: A literature review
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …
elements into non-gaming facilities. The usage of gamification in education is a massive …
Gamified learning in higher education: A systematic review of the literature
S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …
classroom lectures to integrated digital learning environments. These interactive learning …
Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …
learning and their motivation level. Studies have also examined the benefits of gamification …
[HTML][HTML] Gamification in management education: A systematic literature review
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …
context, gamification is a tool often used to improve the teaching-learning process by …
Evaluation of gamification in e-learning systems for elementary school students
MT Alshammari - Tem Journal, 2020 - ceeol.com
Gamification is often proposed as a promising solution to traditional e-learning systems by
the incorporation of game elements and mechanisms to enhance the motivation …
the incorporation of game elements and mechanisms to enhance the motivation …
Combining intelligent tutoring systems and gamification: a systematic literature review
One of the Information and Communication Technology (ICT) developments used in the
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …
A conceptual engagement framework for gamified e-learning platform activities
University students utilise e-learning resources to gain easy access to information and to
make general enquiries. Such online environments offer alternatives to traditional learning …
make general enquiries. Such online environments offer alternatives to traditional learning …
Use of gamification to enhance e-learning experience
N Kashive, S Mohite - Interactive Technology and Smart Education, 2023 - emerald.com
Purpose This study aims to look at the integration of gamification in an e-learning model
based on the technology acceptance model. The data was collected from respondents …
based on the technology acceptance model. The data was collected from respondents …