[HTML][HTML] The metaverse digital environments: A scoping review of the techniques, technologies, and applications

M Tukur, J Schneider, M Househ, AH Dokoro… - Journal of King Saud …, 2024 - Elsevier
The “metaverse” has gained immense attention as the next internet frontier, holding
significant economic implications, especially for the IT sector. To establish the groundwork …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

[图书][B] Understanding digital literacies: A practical introduction

RH Jones, CA Hafner - 2021 - taylorfrancis.com
Understanding Digital Literacies Second Edition provides an accessible and timely
introduction to new media literacies. This book equips students with the theoretical and …

Embodiment and fundamental motor skills in eSports

I Van Hilvoorde, N Pot - Sport and Play in a Digital World, 2017 - taylorfrancis.com
Electronic sports (eSports) and other variants of 'digital sports' have increased in popularity
all over the world and may even come to challenge hegemonic concepts of sport. More …

Playthings

M Sicart - Games and culture, 2022 - journals.sagepub.com
This article proposes the concept of “plaything” as an instrument to inquire on the ontology
and epistemology of the things we play with. Extending Barad's (2007) onto-epistemology …

Phenomenological research: Inquiry to understand the meanings of people's experiences

LA Bliss - International Journal of Adult Vocational Education and …, 2016 - igi-global.com
The purpose of this article is to introduce readers to phenomenological inquiry, an inductive
qualitative research approach that is rooted in the philosophical proposition that researchers …

Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox

C Roth, T Van Nuenen, H Koenitz - … 2018, Dublin, Ireland, December 5–8 …, 2018 - Springer
The practice of designing Interactive Digital Narratives [IDN] is often described as a
challenge facing issues such as the “narrative paradox” and avoiding the unintentional …

[HTML][HTML] Social bodies in virtual worlds: Intercorporeality in Esports

D Ekdahl, S Ravn - Phenomenology and the Cognitive Sciences, 2022 - Springer
As screen-based virtual worlds have gradually begun facilitating more and more of our
social interactions, some researchers have argued that the virtual worlds of these …

Tyranny of realism: Historical accuracy and the politics of representation in Assassin's Creed III

A Shaw - Faculty/Researcher Works, 2015 - scholarshare.temple.edu
Like other games in its series, Assassin's Creed III (AC3) is heavily invested in a
wellresearched, nuanced representation of historical conflicts. Yet as with any historical text …

[HTML][HTML] Expressive avatars: Vitality in virtual worlds

D Ekdahl, L Osler - Philosophy & Technology, 2023 - Springer
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of
expressivity and social understanding afforded by our physical bodies. We identify three …