Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation

L Hassan, J Hamari - Government Information Quarterly, 2020 - Elsevier
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …

Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing

B Morschheuser, J Hamari, A Maedche - International Journal of Human …, 2019 - Elsevier
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …

All work and no play? Facilitating serious games and gamified applications in participatory urban planning and governance

C Ampatzidou, K Gugerell, T Constantinescu… - Urban …, 2018 - research.rug.nl
As games and gamified applications gain prominence in the academic debate on
participatory practices, it is worth examining whether the application of such tools in the daily …

Gamification of e-participation: A literature review

L Hassan, J Hamari - 2019 - scholarspace.manoa.hawaii.edu
Gamification is one of the most commonly employed approaches for motivating individuals
to participate in several types of activities. One of its largest application areas has been e …

On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city

C Prandi, S Mirri, S Ferretti, P Salomoni - ACM Transactions on Internet …, 2017 - dl.acm.org
Mobility in urban environments is an undisputed key factor that can affect citizens' well-being
and quality of life. This is particularly relevant for those people with disabilities or with …

Collaborative design of software applications: the role of users

S Mirri, M Roccetti, P Salomoni - Human-centric Computing and …, 2018 - Springer
Drawing on a 1-year application design, implementation and evaluation experience, this
paper examines how engaging users in the early design phases of a software application is …

Integrating personalized and accessible itineraries in MaaS ecosystems through microservices

A Melis, S Mirri, C Prandi, M Prandini… - Mobile Networks and …, 2018 - Springer
Mobility is a crucial sector for the livability of urban spaces, both in terms of accessibility for
people with disabilities, and in terms of enjoyability by people with different interests. The …

A service‐oriented approach to crowdsensing for accessible smart mobility scenarios

S Mirri, C Prandi, P Salomoni… - Mobile Information …, 2016 - Wiley Online Library
This work presents an architecture to help designing and deploying smart mobility
applications. The proposed solution builds on the experience already matured by the …

How can gamification be incorporated into disaster emergency planning? A systematic review of the literature

N Kankanamge, T Yigitcanlar… - International Journal of …, 2020 - emerald.com
Purpose The purpose of this paper is to investigate the role of gamification as a novel
technique in motivating community engagement in disaster-related activities in order to …