The evolution of technology and physical inactivity: the good, the bad, and the way forward

MN Woessner, A Tacey, A Levinger-Limor… - Frontiers in public …, 2021 - frontiersin.org
Since the beginning of time people explored and developed new technologies to make their
activities of daily living less labour intense, more efficient and, consequently, more …

A systematic review of physiological measurements, factors, methods, and applications in virtual reality

A Halbig, ME Latoschik - Frontiers in Virtual Reality, 2021 - frontiersin.org
Measurements of physiological parameters provide an objective, often non-intrusive, and (at
least semi-) automatic evaluation and utilization of user behavior. In addition, specific …

Virtual reality exercise as a coping strategy for health and wellness promotion in older adults during the COVID-19 pandemic

Z Gao, JE Lee, DJ McDonough, C Albers - Journal of clinical medicine, 2020 - mdpi.com
The December 2019 COVID-19 outbreak in China has led to worldwide quarantine, as
recommended by local governments and the World Health Organization. Particularly …

Virtual reality as a didactic resource from the perspective of engineering teachers

D Vergara, Á Antón‐Sancho, LP Dávila… - Computer …, 2022 - Wiley Online Library
This paper analyzes the assessment of engineering professors of different nationalities and
universities regarding the use of virtual reality (VR) technologies in the classroom. In …

Virtual reality exergame in older patients with hypertension: a preliminary study to determine load intensity and blood pressure

S Vorwerg-Gall, O Stamm, M Haink - BMC geriatrics, 2023 - Springer
Background Lifestyle changes and physical activity can make an important contribution to
reducing the risk factor for high blood pressure (BP). Whether virtual reality (VR) exergames …

The role of physical education and sports in modern society supported by IoT—a student perspective

AM Cojocaru, R Bucea-Manea-Țoniș, A Jianu… - Sustainability, 2022 - mdpi.com
The COVID-19 pandemic in recent years and the massive presence of information
technology generate one of the biggest challenges facing humanity, namely the …

Applicability of an immersive virtual reality exercise training system for office workers during working hours

E Touloudi, M Hassandra, E Galanis, M Goudas… - Sports, 2022 - mdpi.com
Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional
environment that has entered our lives, particularly for gaming. Lately, it has been …

Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments

M Hedlund, C Bogdan, G Meixner… - Proceedings of the CHI …, 2024 - dl.acm.org
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …

Actual vs. perceived exertion during active virtual reality game exercise

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - frontiersin.org
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …

Acute effects of exergaming on young adults' energy expenditure, enjoyment, and self-efficacy

D Gu, C Gu, J Oginni, S Ryu, W Liu, X Li… - Frontiers in …, 2023 - frontiersin.org
This study investigated the effects of a dance-based exergaming on Chinese college
students' energy expenditure, self-efficacy, and enjoyment in comparison with the traditional …