Artificial intelligence moving serious gaming: Presenting reusable game AI components

W Westera, R Prada, S Mascarenhas… - Education and …, 2020 - Springer
This article provides a comprehensive overview of artificial intelligence (AI) for serious
games. Reporting about the work of a European flagship project on serious game …

Game‐XP: Action games as experimental paradigms for cognitive science

WD Gray - Topics in Cognitive Science, 2017 - Wiley Online Library
Why games? How could anyone consider action games an experimental paradigm for
Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive …

Basic arithmetic learning through math online games for elementary school students during the pandemic

NN Lathifah, R Maryanti - Indonesian Journal of Multidiciplinary …, 2021 - ejournal.upi.edu
The purpose of this study is whether online math games can be one of the basic arithmetic
lessons during the online learning process during the Covid-19 Pandemic. To support the …

Computerized adaptive assessment of understanding of programming concepts in primary school children

SAM Hogenboom, FFJ Hermans… - Computer Science …, 2022 - Taylor & Francis
ABSTRACT Background and Context Valid assessment of understanding of programming
concepts in primary school children is essential to implement and improve programming …

A field study of teachers using a curriculum-integrated digital game

Z Peddycord-Liu, V Cateté, J Vandenberg… - Proceedings of the …, 2019 - dl.acm.org
We present a new framework describing how teachers use ST Math, a curriculum-integrated,
year-long educational game, in 3rd-4th grade classrooms. We combined authentic …

[HTML][HTML] Playing single-player tasks together: Dyads' collaborative activities across two games in Math Garden

MSM Sachisthal, C Paans, AD Hofman… - Computers in Human …, 2024 - Elsevier
Much research on collaborative learning focuses on working together on tasks that are
designed with collaboration in mind. However, teachers may ask children to collaborate on …

Tracking with (un) certainty

AD Hofman, MJS Brinkhuis, M Bolsinova, J Klaiber… - Journal of …, 2020 - mdpi.com
One of the highest ambitions in educational technology is the move towards personalized
learning. To this end, computerized adaptive learning (CAL) systems are developed. A …

[图书][B] Metagaming: Cognition in gaming environments and systems

SJ Lickteig - 2020 - search.proquest.com
The primary purpose of this focus group study was to explore how learning occurs during
iterative experiences within a singular games-based environment. Using constructivist …

An interactive game for training reasoning about paper folding

Z Falomir, R Tarin, A Puerta… - Multimedia Tools and …, 2021 - Springer
Paper folding-and-punching tests are used to measure spatial abilities in humans. This
paper presents a qualitative model for paper folding (QPF) and a computer game (Paper …

Allen Newell's Program of Research: The Video‐Game Test

F Gobet - Topics in cognitive science, 2017 - Wiley Online Library
Newell (1973) argued that progress in psychology was slow because research focused on
experiments trying to answer binary questions, such as serial versus parallel processing. In …