E-learning in entrepreneurship education: A systematic literature review
J Lin, T Sekiguchi - … on Teaching, Assessment, and Learning for …, 2020 - ieeexplore.ieee.org
In this systematic literature review we take the first scientific attempt towards examining state-
of-the-art knowledge regarding e-learning and entrepreneurship education. We review 41 …
of-the-art knowledge regarding e-learning and entrepreneurship education. We review 41 …
Exploring the influence of competition and collaboration on learning performance in digital game-based learning
Competition in digital game-based learning (DGBL) is tantamount to a double-edged sword,
because it not only improves students' learning performance, but may also cause them …
because it not only improves students' learning performance, but may also cause them …
" What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
Adaptation, or ability and willingness to consider an alternative approach, is a critical
component of learning through reflection, especially in educational games, where there are …
component of learning through reflection, especially in educational games, where there are …
[PDF][PDF] Serious games and game-based learning
C Schrader - Handbook of open, distance and digital education, 2023 - Springer
This chapter summarizes theory and empirical research concerned with the use of serious
games and game-based learning in educational contexts. Relevant characteristics and …
games and game-based learning in educational contexts. Relevant characteristics and …
A mixed-methods study of cultural heritage learning through playing a serious game
N Kara - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
The main goal of this study was to investigate the impact of a serious game on university
students' learning about cultural heritage content and to reveal the factors affecting their …
students' learning about cultural heritage content and to reveal the factors affecting their …
Effects of task structure and attribution target on responsibility attributions in human–robot interaction
Responsibility attribution refers to beliefs about the cause of an event or outcome. This study
investigates the effects of cooperation and competition on responsibility attributions after …
investigates the effects of cooperation and competition on responsibility attributions after …
Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and …
Purpose This paper investigates how individuals' decision-making approach and
perceptions of a game's cognitive realism affect the performance of virtual businesses in a …
perceptions of a game's cognitive realism affect the performance of virtual businesses in a …
The impact of goal assignment in a game‐based learning environment
JL Nietfeld, KF Hoffmann - Journal of Computer Assisted …, 2024 - Wiley Online Library
Background Goal setting has been established in the literature as a critical component of
self‐regulated learning and for effective problem‐solving. Yet, surprisingly little attention has …
self‐regulated learning and for effective problem‐solving. Yet, surprisingly little attention has …
Beyond cognition-adaptive technology for individualized learning
The accelerated technological progress promises to take the individuality of learning
processes more and more into account. For example, the increasing prevalence of artificial …
processes more and more into account. For example, the increasing prevalence of artificial …
[图书][B] Designing Process-Oriented Computational Assistance to Support Self-Regulated Learning in Complex Games
EM Kleinman - 2023 - search.proquest.com
Complex games, those with multiple correct strategies and unpredictable outcomes, are
seeing increased popularity and integration into high-impact domains such as health …
seeing increased popularity and integration into high-impact domains such as health …