Digital game-based vocabulary learning: where are we and where are we going?

D Zou, Y Huang, H Xie - Computer Assisted Language Learning, 2021 - Taylor & Francis
Given the importance of word knowledge for second language acquisition, there is always a
need for effective word-learning approaches from language learners. With the rapid …

Informal digital learning of English (IDLE): A scoping review of what has been done and a look towards what is to come

A Soyoof, BL Reynolds, B Vazquez-Calvo… - Computer Assisted …, 2023 - Taylor & Francis
As technology has advanced, so have opportunities for language socialization and practice.
This reciprocal relationship has resulted in the emergence of a subfield of Computer …

Learning English through out-of-school exposure. Which levels of language proficiency are attained and which types of input are important?

V De Wilde, M Brysbaert, J Eyckmans - Bilingualism: Language and …, 2020 - cambridge.org
In this study we examined the level of English proficiency children can obtain through out-of-
school exposure in informal contexts prior to English classroom instruction. The second aim …

[图书][B] Gameful second and foreign language teaching and learning: Theory, research, and practice

J Reinhardt - 2018 - books.google.com
This book offers a comprehensive examination of the theory, research, and practice of the
use of digital games in second and foreign language teaching and learning (L2TL). It …

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary

P Sundqvist - 2019 - scholarspace.manoa.hawaii.edu
The purposes of this study are to examine the relation between playing commercial-off-the-
shelf (COTS) games in the wild and L2 English vocabulary and to offer comparisons with …

The effect of out-of-class exposure to English language media on learners' vocabulary knowledge

E Peters - ITL-International Journal of Applied Linguistics, 2018 - jbe-platform.com
The aim of this study is to investigate (1) how often Flemish English-as-a-foreign language
learners are exposed to English language media outside of the classroom,(2) whether …

Gaming as an English language learning resource among young children in Denmark

SH Jensen - Calico Journal, 2017 - JSTOR
This article presents a study of Danish young English language learners'(YELLs') contact
with and use of Extramural English (EE)(N= 107, aged 8 [n= 49] and 10 [n= 58]). They have …

Understanding vocabulary acquisition, instruction, and assessment: A research agenda

N Schmitt - Language Teaching, 2019 - cambridge.org
This paper suggests six areas of vocabulary research which the author believes would be
fruitful for future research. They include (1) developing a practical model of vocabulary …

Out-of-school digital gameplay and in-school L2 English vocabulary outcomes

P Sundqvist, P Wikström - System, 2015 - Elsevier
The aim of the present study is to examine the relation between out-of-school digital
gameplay and in-school L2 English vocabulary measures and grading outcomes. Data were …

[PDF][PDF] What are the digital wilds?

S Sauro, K Zourou - 2019 - scholarspace.manoa.hawaii.edu
The scope of this special issue of Language Learning & Technology is to explore and
deepen our understanding of computer-assisted language learning (CALL) practices in the …