Survey of movement reproduction in immersive virtual rehabilitation

L Wang, M Huang, R Yang, HN Liang… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR
applications have been developed to support motor rehabilitation of people affected by …

Considering the consequences of cybersickness in immersive virtual reality rehabilitation: a systematic review and meta-analysis

X Li, DB Luh, RH Xu, Y An - Applied Sciences, 2023 - mdpi.com
VR rehabilitation is a rapidly evolving field, with increasing research and development
aimed at improving its effectiveness, accessibility, and integration into mainstream …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023 - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

[HTML][HTML] Effects of an immersive virtual reality exergame on university students' anxiety, depression, and perceived stress: pilot feasibility and usability study

W Xu, HN Liang, N Baghaei, X Ma, K Yu… - JMIR Serious …, 2021 - games.jmir.org
Background: In recent years, there has been an increase in the number of students with
depression, anxiety, and perceived stress. A solution that has been increasingly used for …

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

K Yu, S Wen, W Xu, M Caon, N Baghaei, HN Liang - Virtual Reality, 2023 - Springer
The presence of an audience and its feedback could affect people's performance and
experience during an event, especially related to sports such as tennis or boxing. Similarly …

Stimulating suspense in gamified virtual reality sports: Effect on flow, fun, and behavioral intention

JP Uhm, S Kim, HW Lee - International Journal of Human …, 2023 - Taylor & Francis
In this study, the effect of sense of suspense on flow experience, perceived fun in sports, and
intention to use virtual reality platforms for the sport participation were examined. An …

Cross-cultural factors influencing the adoption of virtual reality for practical learning

D Monteiro, T Ma, Y Li, Z Pan, HN Liang - Universal Access in the …, 2024 - Springer
Education is one area that was significantly affected by the COVID-19 pandemic with much
of the education being transferred online. Many subjects that require hands-on experimental …

Effects of audience familiarity on anxiety in a virtual reality public speaking training tool

D Monteiro, A Wang, L Wang, H Li, A Barrett… - Universal Access in the …, 2024 - Springer
Public speaking is an essential skill in everyone's professional or academic career.
Nevertheless, practicing it is often not very easy; people do not always have access to a …

Effect of render resolution on gameplay experience, performance, and simulator sickness in virtual reality games

J Wang, R Shi, Z Xiao, X Qin, HN Liang - Proceedings of the ACM on …, 2022 - dl.acm.org
Higher resolution is one of the main directions and drivers in the development of virtual
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …

Effect of display platforms on spatial knowledge acquisition and engagement: An evaluation with 3D geometry visualizations

F Lu, V Nanjappan, P Parsons, L Yu, HN Liang - Journal of Visualization, 2023 - Springer
With the recent rapid development of display technologies, interactive visualizations have
become increasingly important to enhance content exploration in various domains, including …