A genetic algorithm for the detection of 2D geometric primitives in images

E Lutton, P Martinez - Proceedings of 12th international …, 1994 - ieeexplore.ieee.org
We investigate the use of genetic algorithms (GAs) for image primitives extraction (such as
segments, circles, ellipses or quadrilaterals). This approach completes the well-known …

[PDF][PDF] Ética: Qual o Panorama de Pesquisa no Simpósio Brasileiro SBGames

LP Carvalho, JA Suzano, FM Santoro… - Anais do XX …, 2021 - researchgate.net
Há uma relação dialógica entre a Ética, Moral e Jogos. As diferentes facetas dos jogos,
exploradas em campos interdisciplinares como o design, parecem inexploradas nos …

Extending use cases to support activity design in pervasive mobile games

L Valente, B Feijó - 2014 Brazilian Symposium on Computer …, 2014 - ieeexplore.ieee.org
Computer games are creative projects thatrequire the input of professionals with very
diversebackgrounds, including game designers, artists, and softwaredevelopers. Game …

Playful appropriations of hybrid space: combining virtual and physical environments in urban pervasive games

P Alavesa - 2018 - oulurepo.oulu.fi
Modern urban space, technological infrastructure, and sociability combine into a hybrid
space that is the arena for urban pervasive games. Over the past two decades the changes …

Live-action virtual reality games

L Valente, E Clua, AR Silva, B Feijó - arXiv preprint arXiv:1601.01645, 2016 - arxiv.org
This paper proposes the concept of" live-action virtual reality games" as a new genre of
digital games based on an innovative combination of live-action, mixed-reality, context …

[PDF][PDF] Pervasive role playing games: design, development and evaluation of a research prototype

VA Kasapakis - 2016 - researchgate.net
Pervasive games shape an exciting and commercially promising new form of computer
games that builds upon a combination of hybrid interfaces, mobile device equipment …

Revisiting design guidelines for pervasive games

V Kasapakis, D Gavalas - International Journal of Pervasive …, 2017 - emerald.com
Purpose Existing guidelines are typically extracted from a few empirical evaluations of
pervasive game prototypes featuring incompatible scenarios, game play design and …

Jogos ubíquos reconfiguráveis: da concepção à construção

FN Buzeto - 2016 - realp.unb.br
O aumento da diversidade e pervasividade dos dispositivos computacionais no cotidiano
das pessoas é uma condição básica para o desenvolvimento da Computação Ubíqua …

[PDF][PDF] An Exploratory Study On Cross-media Pervasive Mobile Game Development Using Quality Requirements

F Baldino, B Feijó, L Valente, E Clua, A Baffa - sbgames.org
Abstract “Pervasive mobile games” create mixed-reality experiences mixing up gameplay
based on the real world, mobile devices (such as smartphones), contextawareness, and …

[PDF][PDF] A platform for building reconfigurable games

FN Buzeto, TBP e Silva, CD Castanho, RP Jacobi - academia.edu
By blending together real and virtual world elements, ubigames are able to create a high
level of engagement and immersion among players. For more than a decade such games …