[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Designing a Permissioned Blockchain Network for the Halal Industry using Hyperledger Fabric with multiple channels and the raft consensus mechanism

I Surjandari, H Yusuf, E Laoh, R Maulida - Journal of Big Data, 2021 - Springer
Abstract Halal Supply Chain Management requires an assurance that the entire process of
procurement, distribution, handling, and processing materials, spare parts, livestock, work-in …

Gamification as a learning tool for pro-environmental behavior: A systematic review

H Miao, MSM Saleh, IA Zolkepli - Malaysian Journal of Social …, 2022 - msocialsciences.com
Although games provide a certain degree of entertainment, gamification is subtly affecting
the behavior of users. Teaching the public to practice pro-environmental behavior (PEB) …

How Does Constructive Feedback in an Educational Game Sound to Children?

D Hwang, Y Kang - International Journal of Child-Computer Interaction, 2023 - Elsevier
Educational games are effective tools for children, as they naturally increase their motivation
and engagement. While previous studies have revealed the varying influences of different …

Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions

H Haruna, A Abbas, Z Zainuddin, X Hu… - Information and …, 2021 - emerald.com
Purpose This paper aims to evaluate the students' perception of their learning experiences
concerning serious gaming and gamification instructions and determines whether they were …

[HTML][HTML] What drives individuals to dispose of waste mobile phones? A case study in Indonesia

R Ardi, BM Iqbal, S Sesarea, K Komarudin - Int. J. Technol, 2020 - ijtech.eng.ui.ac.id
While end-of-life mobile phones make up a growing fraction of the total volume of waste
electrical and electronic equipment (WEEE) generated worldwide, their collection rate …

[HTML][HTML] Creating engagement opportunity for math learning

SH Teoh, SR Mohamed, AH Mohd… - International Journal …, 2022 - ijtech.eng.ui.ac.id
Mathematics has traditionally been regarded as an important topic for the fundamental
development of skills since it necessitates language and thinking. With these required skills …

The effect of gamification on improving students' environmental literacy

M Ahmadi, SF Noorani, S Hosseini - Technology of Education Journal …, 2023 - jte.sru.ac.ir
Background and Objectives: Environmental crises are threats to all creatures and the
balance of nature, and their root is human activity. Therefore, the current change in human …

A meta-review of gamification research

P Zhang, J Tang, E Jeong - International Conference on Information, 2021 - Springer
Gamification has gained significant attention from academia and industry in the recent
decade. Correspondingly, there has been a prolific publication record on gamification …

Percepción sobre la gestión de residuos sólidos domiciliarios en la urbanización Santa Ana del distrito de Ricardo Palma, Huarochirí 2021

SC Verastain Guerra - 2022 - repositorio.ucv.edu.pe
El presente estudio titulado Percepción sobre la gestión de residuos sólidos domiciliarios
en la Urbanización Santa Ana del Distrito de Ricardo Palma, Huarochirí 2021, tiene como …