[HTML][HTML] Serious games in cultural heritage: A review of practices and considerations in the design of location-based games
B DaCosta, C Kinsell - Education Sciences, 2022 - mdpi.com
The overwhelming growth and popularity of mobile devices and games have motivated
initiatives to explore mobile and augmented reality to bring the physical and virtual together …
initiatives to explore mobile and augmented reality to bring the physical and virtual together …
Digital credentials in higher education institutions: A literature review
E Wolz, M Gottlieb, H Pongratz - … Systems: Volume III: A Collection of Latest …, 2021 - Springer
Digitalization is an essential driver for change, also influencing universities in their
operation. However, the graduation certificate is still paper-based and does not fit …
operation. However, the graduation certificate is still paper-based and does not fit …
Service recovery via social media: The social influence effects of virtual presence
T Schaefers, J Schamari - Journal of Service Research, 2016 - journals.sagepub.com
Social media channels are increasingly used by consumers to post complaints to
companies. In contrast to traditional channels, the complaint and a firm's recovery efforts are …
companies. In contrast to traditional channels, the complaint and a firm's recovery efforts are …
A theory of gamification principles through goal-setting theory
G Fortes Tondello, H Premsukh, L Nacke - 2018 - uwspace.uwaterloo.ca
Goal-setting theory has been used for decades to explain how to motivate people to perform
better in work-related tasks, but more recently gamification has also gained attention as an …
better in work-related tasks, but more recently gamification has also gained attention as an …
Goal setting and open digital badges in higher education
Abstract While Open Digital Badges (ODBs) has gained an increasing recognition as micro-
credentials, many researchers foresee the role of ODBs as an innovative learning tool to …
credentials, many researchers foresee the role of ODBs as an innovative learning tool to …
Open badges support goal setting and self-efficacy but not self-regulation in a hybrid learning environment
Through a quasi-experimental study, we found that preservice teachers who learned with
open badges set higher goals and indicated greater self-efficacy than those who learned …
open badges set higher goals and indicated greater self-efficacy than those who learned …
Storychat: Designing a narrative-based viewer participation tool for live streaming chatrooms
Live streaming platforms and existing viewer participation tools enable users to interact and
engage with an online community, but the anonymity and scale of chat usually result in the …
engage with an online community, but the anonymity and scale of chat usually result in the …
How gamification affects software developers: Cautionary evidence from a natural experiment on github
We examine how the behavior of software developers changes in response to removing
gamification elements from GitHub, an online platform for collaborative programming and …
gamification elements from GitHub, an online platform for collaborative programming and …
The use of digital badges by undergraduate nursing students: A three-year study
During a three-year study, 32%(n= 67) in 2015, 16%(n= 44) in 2016 and 55%(n= 161) of
students in 2017 expressed an interest in using digital badges to enhance their learning. But …
students in 2017 expressed an interest in using digital badges to enhance their learning. But …
More gamification is not always better: A case study of promotional gamification in a question answering website
Community Question Answering Websites (CQAs) like Stack Overflow rely on continuous
user contributions to keep their services active. Nevertheless, they often undergo a sharp …
user contributions to keep their services active. Nevertheless, they often undergo a sharp …