A deep reinforcement learning based method for real-time path planning and dynamic obstacle avoidance

P Chen, J Pei, W Lu, M Li - Neurocomputing, 2022 - Elsevier
In a dynamic environment, the moving obstacle makes the path planning of the manipulator
very difficult. Therefore, this paper proposes a path planning with dynamic obstacle …

Learning to navigate through complex dynamic environment with modular deep reinforcement learning

Y Wang, H He, C Sun - IEEE Transactions on Games, 2018 - ieeexplore.ieee.org
In this paper, we propose an end-to-end modular reinforcement learning architecture for a
navigation task in complex dynamic environments with rapidly moving obstacles. In this …

Goal-oriented obstacle avoidance with deep reinforcement learning in continuous action space

R Cimurs, JH Lee, IH Suh - Electronics, 2020 - mdpi.com
In this paper, we propose a goal-oriented obstacle avoidance navigation system based on
deep reinforcement learning that uses depth information in scenes, as well as goal position …

Improved DQN Algorithm for Path Planning of Autonomous Mobile Robots

XL Xu, YL Cao, XY Liu - 2023 - researchsquare.com
Abstract Deep Q Network (DQN) plays a crucial role in path planning for autonomous mobile
robots. The traditional DQN algorithm has problems such as slow convergence speed and …

Evaluating skills in hierarchical reinforcement learning

M Davoodabadi Farahani, N Mozayani - International Journal of Machine …, 2020 - Springer
Despite the benefits mentioned in previous works of automatically acquiring skills for using
them in hierarchical reinforcement learning algorithms such as solving the curse of …

Constructing temporally extended actions through incremental community detection

X Xu, M Yang, G Li - Computational intelligence and …, 2018 - Wiley Online Library
Hierarchical reinforcement learning works on temporally extended actions or skills to
facilitate learning. How to automatically form such abstraction is challenging, and many …

Support Rather Than Assault–Cooperative Agents in Minecraft

DD Potts, K MacFarlane, L Hall - 34th British HCI Conference, 2021 - scienceopen.com
With the dominant trope of the computer as adversary rather than enabler, reinforcement
learning for games has mainly focused on the ability of agents to compete and win. Although …

[PDF][PDF] Marzieh Davoodabadi Farahani &

N Mozayani - researchgate.net
Despite the benefits mentioned in previous works of automatically acquiring skills for using
them in hierarchical reinforcement learning algorithms such as solving the curse of …

[PDF][PDF] AI based Game Bot

A Khandare, S Gupta, R Soni, M Joshi, S Sayyad - researchgate.net
Today, we strive to create better and better human beings every day, in every field. Games
have existed in human history ever since a long time and are responsible for developing …

Exploration in Sparse Reward Games Examining and improving Exploration Effort Partitioning

W Hof - 2018 - studenttheses.uu.nl
Exploration has shown to be difficult in games where the reward space is sparse. The agent
has trouble reaching any reward and therefore cannot learn a good policy. One recent …