A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Application of virtual avatar using motion capture in immersive virtual environment

M Park, Y Cho, G Na, J Kim - International Journal of Human …, 2023 - Taylor & Francis
This study proposes a method for providing various experiential environments and
experiences by applying virtual avatars based on motion capture to produce immersive …

Xave: Cross-platform based asymmetric virtual environment for immersive content

Y Cho, M Park, J Kim - IEEE Access, 2023 - ieeexplore.ieee.org
This study proposes XAVE–an asymmetric virtual environment in which users on various
devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and …

Analysis of asymmetric VR games–Steam platform case study

K Stecuła - Technology in Society, 2024 - Elsevier
The paper presents research on the topic of asymmetric virtual reality (VR) games. These
types of applications are in the development phase when it comes to their presence on the …

Asymmetric VR Game Subgenres: Implications for Analysis and Design

M Dawes, K Rackliffe, AL Hughes… - Multimodal Technologies …, 2024 - mdpi.com
This paper identifies subgenres of asymmetric virtual reality (AVR) games and proposes the
AVR Game Genre (AVRGG) framework for developing AVR games. We examined 66 games …