Transdisciplinary teaching and learning in UX design: a program review and AR case studies

W Liu, KP Lee, CM Gray, AL Toombs, KH Chen… - Applied Sciences, 2021 - mdpi.com
Today's user experience (UX) educators and designers can no longer just focus on creating
more usable systems, but must also rise to the level of strategists, using design thinking and …

Prototyping an online virtual simulation course platform for college students to learn creative thinking

X Wu, W Liu, J Jia, X Zhang, L Leifer, S Hu - Systems, 2023 - mdpi.com
With the rapid development of science and technology, the ability to creative thinking has
become an essential criterion for measuring talents. Current creative thinking courses for …

Exploring 'Generation Y'interaction qualities at home and at work

W Liu, G Pasman, J Taal-Fokker… - Cognition, technology & …, 2014 - Springer
Abstract Information technology support of office work has increased rapidly in functionality,
but new ways of interacting have evolved more slowly. This paper adds to the design …

Engineering design entrepreneurship and innovation: transdisciplinary teaching and learning in a global context

W Liu, E Byler, L Leifer - Design, User Experience, and Usability. Case …, 2020 - Springer
This paper introduces an innovation course has been taught at Stanford University since
1967. In its 52-year-long journey and iterations, both teachers and students learn to dance …

[HTML][HTML] X thinking in the experience economy era: 23 personas that identify generation Z interaction qualities

X Xin, B Li, Z Li, M Zhang, MT Lai, R Zhang… - Creat. Innov …, 2023 - books.google.com
In today's business landscape, enterprises are no longer relying solely on their
understanding of products but are instead prioritizing user experiences. To comprehend and …

[图书][B] User centered design of new and novel products: case digital television

L Eronen - 2004 - aaltodoc.aalto.fi
Product development of innovative new products and applications like digital television is
challenging. For new and novel products in general, there is no defined product direction …

Physical Computing: Using everyday objects as Communication tools

P Papadimatos - 2005 - discovery.ucl.ac.uk
Physical Computing is a new research field in which our world of everyday objects and
places becomes infused and augmented with information processing and exchange. The …

Towards generic interaction styles for product design

J Buur, M Stienstra - Human-Computer Interaction. Interaction Design and …, 2007 - Springer
A growing uneasiness among users with the experience of current product user interfaces
mounts pressure on interaction designers to innovate user interface conventions. In previous …

Anachronistic intervention: Performative collaborative design in the wild

S Lock - CoDesign, 2013 - Taylor & Francis
This article presents our experiences of using anachronistic intervention: a performative
approach to engaging real-world participants in the design of interactive system. We make …

Developing Relationships Between Autonomous Agents: Promoting Pro-Social Behaviour Through Virtual Learning Environments Part II

S Watson, K Dautenhahn, WCS Ho… - Handbook of research …, 2009 - igi-global.com
This chapter is a continuation from Part I, which has described contemporary psychological
descriptions of bullying in primary schools and two Virtual Learning Environments (VLEs) …