A distributed visualization system for crowd simulations

G Vigueras, JM Orduña, M Lozano… - Integrated Computer …, 2011 - content.iospress.com
The visualization system of large-scale crowd simulations should scale up with both the
number of visuals (views of the virtual world) and the number of agents displayed in each …

An efficient caching algorithm for peer-to-peer 3D streaming in distributed virtual environments

J Jia, W Wang, X Hei - Journal of network and computer applications, 2014 - Elsevier
Recent technical progress on the Internet and virtual reality has enabled the proliferation of
the applications of distributed virtual environments (DVEs). In a DVE, high-resolution 3D …

HybridNN: An accurate and scalable network location service based on the inframetric model

Y Fu, Y Wang, E Biersack - Future Generation Computer Systems, 2013 - Elsevier
Locating servers that have shortest interactive delay towards an Internet host provides an
important service for large-scale latency sensitive networked applications, such as VoIP …

Hybrid P2P schemes for remote terrain interactive visualization systems

R Olanda, M Pérez, JM Orduña - Future Generation Computer Systems, 2013 - Elsevier
Over the last few years, there has been a lot of development of interactive terrain
visualization applications using remote databases. One of the main problems that these …

[PDF][PDF] On consistency and security issues in collaborative virtual environment systems

AY Gital, AS bn Ismail… - International Journal of …, 2013 - academicjournals.org
This paper survey security issues in collaborative virtual environments (CVEs) systems. In
CVE, multiple users work on different computers which are interconnected through different …

Evolution management of enterprise web services

V Borovskiy, A Zeier - 2008 IEEE Symposium on Advanced …, 2008 - ieeexplore.ieee.org
One of the challenges that enterprise service providers face is evolution management. In
general, the challenge is to ensure the substitutability of enterprise Web service versions, ie …

Balance visual saliency, reusability and potential relevance for caching P2P 3D streaming contents

W Wang, J Jia, X Hei - 2013 IFIP Networking Conference, 2013 - ieeexplore.ieee.org
Recent technical progress on the Internet and virtual reality has enabled the proliferation of
distributed virtual environments (DVEs). In a DVE, high-resolution 3D contents may generate …

Rtsenv: An experimental environment for real-time strategy games

S Shen, O Visser, A Iosup - 2011 10th Annual Workshop on …, 2011 - ieeexplore.ieee.org
Today, Real-Time Strategy (RTS) games entertain tens of millions of players world-wide.
This growing population expects new game designs and more scalable games every year …

Improving hybrid distributed architectures for interactive terrain visualization

R Olanda, M Pérez, JM Orduña, S Rueda - The Journal of …, 2017 - Springer
Interactive 3D terrain visualization plays an important role in multiple networked applications
like virtual worlds visualization, multiplayer games or distributed simulators. Since the …

[PDF][PDF] Research on multicast reliability in distributed virtual environment

Y Long, J Ouyang - Journal of networks, 2013 - researchgate.net
This paper proposes a novel multicast reliability algorithm in distributed virtual environment.
Firstly, architecture of the distributed virtual environment system is made up of three layers …