The state of the art of spatial interfaces for 3D visualization

L Besançon, A Ynnerman, DF Keefe… - Computer Graphics …, 2021 - Wiley Online Library
We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques
are crucial to data visualization processes and the visualization research community has …

User performance in relation to 3D input device design

S Zhai - ACM Siggraph Computer Graphics, 1998 - dl.acm.org
Based mainly on a series of studies the author conducted at the University of Toronto, this
article reviews the usability of various six degrees of freedom (6 DOF) input devices for 3D …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Evaluating display fidelity and interaction fidelity in a virtual reality game

RP McMahan, DA Bowman… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
In recent years, consumers have witnessed a technological revolution that has delivered
more-realistic experiences in their own homes through high-definition, stereoscopic …

[图书][B] Hand tracking, finger identification, and chordic manipulation on a multi-touch surface

W Westerman - 1999 - Citeseer
Dr. Neal Gallagher, for inviting me to Delaware, ensuring my research in the Electrical
Engineering Department and other parts of campus was always fully supported, offering …

uWave: Accelerometer-based personalized gesture recognition and its applications

J Liu, L Zhong, J Wickramasuriya… - Pervasive and Mobile …, 2009 - Elsevier
The proliferation of accelerometers on consumer electronics has brought an opportunity for
interaction based on gestures. We present uWave, an efficient recognition algorithm for such …

Evaluating the efficiency of physical visualizations

Y Jansen, P Dragicevic, JD Fekete - Proceedings of the SIGCHI …, 2013 - dl.acm.org
Data sculptures are an increasingly popular form of physical visualization whose purposes
are essentially artistic, communicative or educational. But can physical visualizations help …

Egocentric object manipulation in virtual environments: empirical evaluation of interaction techniques

I Poupyrev, T Ichikawa, S Weghorst… - Computer graphics …, 1998 - Wiley Online Library
The acceptance of virtual environment (VE) technology requires scrupulous optimization of
the most basic interactions in order to maximize user performance and provide efficient and …

The design and use of simplepower: a cycle-accurate energy estimation tool

W Ye, N Vijaykrishnan, M Kandemir… - Proceedings of the 37th …, 2000 - dl.acm.org
In this paper, we presen t the design and use of a comprehensiv e framework, SimplePower,
for ev aluating the effect of high-level algorithmic, architectural, and compilation trade-offs on …

Mouse, tactile, and tangible input for 3D manipulation

L Besançon, P Issartel, M Ammi… - Proceedings of the 2017 …, 2017 - dl.acm.org
We evaluate the performance and usability of mouse-based, touch-based, and tangible
interaction for manipulating objects in a 3D virtual environment. This comparison is a step …