Hypercasual and hybrid-casual video gaming: A digital leisure perspective

AD Pizzo - Leisure Sciences, 2023 - Taylor & Francis
The purpose of this article is to provide an overview of hypercasual and hybrid-casual video
gaming and their influence on digital leisure. Existing sport and leisure scholarship on video …

Poisonous Pantheons: God of War and Toxic Masculinity

S Conway - Games and Culture, 2020 - journals.sagepub.com
Kratos, protagonist of God of War (2005–current), is an archetypal representation of toxic
masculinity. For much of the series, his rage drives much of the narrative and game …

A Phase‐Change Memristive Reinforcement Learning for Rapidly Outperforming Champion Street‐Fighter Players

SX Go, Y Jiang, DK Loke - Advanced Intelligent Systems, 2023 - Wiley Online Library
The interactions with humans, and simultaneously, making of real‐time decisions in physical
systems, are involved in many applications of artificial intelligence. An example of these …

[图书][B] Mortal Kombat: Games of Death

D Church - 2022 - library.oapen.org
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential
series of fighting games, notorious for their violent “fatality” moves performed by …

Exploiting Heterogenous Web Data–A Systematic Approach on the Example of Nintendo Switch Games

S Boric, C Strauss - The 23rd International Conference on Information …, 2021 - dl.acm.org
This paper shows how heterogenous web data can be retrieved from global yet regionally
tailored online platforms such as Amazon. A systematic data retrieval approach was applied …

Systematic retrieval and analysis of heterogenous online retail platform data to support customer targeting in gaming business

S Boric, C Strauss - … in Information & Knowledge Management for …, 2022 - Springer
This study demonstrates how heterogenous data can be retrieved from global yet regionally
tailored online retail platforms. A systematic data retrieval approach is suggested to obtain …

Ludosity, Radical Contextualism, and a New Games History: Pleasure, Truth, and Deception in the Mid-20th-Century London Arcade

B Litherland - Games and Culture, 2021 - journals.sagepub.com
This article offers a social history of funfairs and arcades in mid-20th-century urban England.
Critiquing existing histories of games for often neglecting players and the specific locales in …

The Streetfighter lady: invisibility and gender role-play in game composition

HC Rietveld, A Lemon - … & Allies: Videogiochi e identità di …, 2018 - openresearch.lsbu.ac.uk
Proceedings of DiGRA 2018 Conference: Women, LGBTQI and Allies© 2018 Authors &
Digital Games Research Association DiGRA. Personal and educational classroom use of …

[图书][B] Fifty key video games

B Perron, K Boudreau, MJP Wolf, D Arsenault - 2022 - taylorfrancis.com
This volume examines fifty of the most important video games that have contributed
significantly to the history, development, or culture of the medium, providing an overview of …

The Street Fighter Lady: Invisibility and Gender in Game Composition

H Rietveld, A Lemon - ToDiGRA Journal,, 2019 - openresearch.lsbu.ac.uk
The international success of Japanese game design provides an example of the invisibility
of female game composers, as well as of gendered identification in game music production …