Hypercasual and hybrid-casual video gaming: A digital leisure perspective
AD Pizzo - Leisure Sciences, 2023 - Taylor & Francis
The purpose of this article is to provide an overview of hypercasual and hybrid-casual video
gaming and their influence on digital leisure. Existing sport and leisure scholarship on video …
gaming and their influence on digital leisure. Existing sport and leisure scholarship on video …
Poisonous Pantheons: God of War and Toxic Masculinity
S Conway - Games and Culture, 2020 - journals.sagepub.com
Kratos, protagonist of God of War (2005–current), is an archetypal representation of toxic
masculinity. For much of the series, his rage drives much of the narrative and game …
masculinity. For much of the series, his rage drives much of the narrative and game …
A Phase‐Change Memristive Reinforcement Learning for Rapidly Outperforming Champion Street‐Fighter Players
SX Go, Y Jiang, DK Loke - Advanced Intelligent Systems, 2023 - Wiley Online Library
The interactions with humans, and simultaneously, making of real‐time decisions in physical
systems, are involved in many applications of artificial intelligence. An example of these …
systems, are involved in many applications of artificial intelligence. An example of these …
[图书][B] Mortal Kombat: Games of Death
D Church - 2022 - library.oapen.org
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential
series of fighting games, notorious for their violent “fatality” moves performed by …
series of fighting games, notorious for their violent “fatality” moves performed by …
Exploiting Heterogenous Web Data–A Systematic Approach on the Example of Nintendo Switch Games
S Boric, C Strauss - The 23rd International Conference on Information …, 2021 - dl.acm.org
This paper shows how heterogenous web data can be retrieved from global yet regionally
tailored online platforms such as Amazon. A systematic data retrieval approach was applied …
tailored online platforms such as Amazon. A systematic data retrieval approach was applied …
Systematic retrieval and analysis of heterogenous online retail platform data to support customer targeting in gaming business
S Boric, C Strauss - … in Information & Knowledge Management for …, 2022 - Springer
This study demonstrates how heterogenous data can be retrieved from global yet regionally
tailored online retail platforms. A systematic data retrieval approach is suggested to obtain …
tailored online retail platforms. A systematic data retrieval approach is suggested to obtain …
Ludosity, Radical Contextualism, and a New Games History: Pleasure, Truth, and Deception in the Mid-20th-Century London Arcade
B Litherland - Games and Culture, 2021 - journals.sagepub.com
This article offers a social history of funfairs and arcades in mid-20th-century urban England.
Critiquing existing histories of games for often neglecting players and the specific locales in …
Critiquing existing histories of games for often neglecting players and the specific locales in …
The Streetfighter lady: invisibility and gender role-play in game composition
HC Rietveld, A Lemon - … & Allies: Videogiochi e identità di …, 2018 - openresearch.lsbu.ac.uk
Proceedings of DiGRA 2018 Conference: Women, LGBTQI and Allies© 2018 Authors &
Digital Games Research Association DiGRA. Personal and educational classroom use of …
Digital Games Research Association DiGRA. Personal and educational classroom use of …
[图书][B] Fifty key video games
This volume examines fifty of the most important video games that have contributed
significantly to the history, development, or culture of the medium, providing an overview of …
significantly to the history, development, or culture of the medium, providing an overview of …
The Street Fighter Lady: Invisibility and Gender in Game Composition
H Rietveld, A Lemon - ToDiGRA Journal,, 2019 - openresearch.lsbu.ac.uk
The international success of Japanese game design provides an example of the invisibility
of female game composers, as well as of gendered identification in game music production …
of female game composers, as well as of gendered identification in game music production …