Contraceptive autonomy: conceptions and measurement of a novel family planning indicator

L Senderowicz - Studies in family planning, 2020 - Wiley Online Library
Abstract Since the 1994 International Conference on Population and Development, there
has been increased attention to high‐quality and rights‐based family planning, but these …

Designing for game-based learning: The effective integration of technology to support learning

Z Alaswad, L Nadolny - Journal of Educational Technology …, 2015 - journals.sagepub.com
The use of games and game structures in educational contexts is growing in popularity. An
increasing number of technologies have been developed to meet the needs of designing a …

Shall we play a game?

TL Ross, AJ Weaver - Journal of Media Psychology, 2012 - econtent.hogrefe.com
Over the course of the last decade, many games have shifted from single player to shared
social experiences. Yet, most research examining antisocial behavior has focused on coded …

A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft

TL Ross, LB Collister - Computers in Human Behavior, 2014 - Elsevier
This paper examines social behavior in the online video game World of Warcraft.
Specifically focusing on one element of social design: the behavior of players in the first …

Rodent herbivory and fire differentially affect plant species recruitment based on variability in life history traits

TR Sharp Bowman, BR McMillan, SB St. Clair - Ecosphere, 2017 - Wiley Online Library
Rodent consumers can have strong top‐down effects on plant community development via
seed predation, but their influence on seedling recruitment and how it varies depending on …

Conceptions and measurement of contraceptive autonomy

LG Senderowicz - 2019 - search.proquest.com
CONCEPTIONS AND MEASUREMENT OF CONTRACEPTIVE AUTONOMY LEIGH G.
SENDEROWICZ A Dissertation Submitted to the Faculty of The Harva Page 1 …

[PDF][PDF] Social systems in virtual worlds: Building a better looking for raid loot system in World of Warcraft using the Institutional Analysis and Design (IAD) framework

T Ross, L Collister - meaningfulplay.msu.edu
Online multiplayer games and virtual worlds are difficult to design; they contain economies
and other complex systems where the decisions of one player can have far-reaching …