[PDF][PDF] A survey of active video game literature
R Altamimi, G Skinner - Journal of Computer and Information Technology, 2012 - Citeseer
Childhood obesity is a major phenomenon that has been dramatically spread in different
countries. This prevalence draws the attention of researchers to find the reasons that help …
countries. This prevalence draws the attention of researchers to find the reasons that help …
[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review
RWL Wijffelaars, P Markopoulos - Entertainment Computing, 2024 - Elsevier
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …
Designing concurrent full-body gestures for intense gameplay
C Silpasuwanchai, X Ren - International Journal of Human-Computer …, 2015 - Elsevier
Full body gestures provide alternative input to video games that are more natural and
intuitive. However, full-body game gestures designed by developers may not always be the …
intuitive. However, full-body game gestures designed by developers may not always be the …
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
A rich variety of videogames promoting physical activity has followed the emergence of new
full-body interfaces. Known as exergames, these active videogames are often presented in …
full-body interfaces. Known as exergames, these active videogames are often presented in …
Participatory design for exertion interfaces for children
We propose an adaptation of Participatory Design (PD) specifically conceived for full-body
interaction design addressing the specificities that this entails. The idea is to include the …
interaction design addressing the specificities that this entails. The idea is to include the …
Play—An essential part of children's lives and their computational empowerment
This article addresses the computational empowerment of children, with an emphasis on the
importance of play in realizing it. Although play has been brought up as central for children …
importance of play in realizing it. Although play has been brought up as central for children …
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio
Motivated by the troubling news on decreased exercise amount and increased obesity
among children and adolescents, we investigated the possibilities of interactive lighting …
among children and adolescents, we investigated the possibilities of interactive lighting …
Gamification: A New Learning Process for Kids
CB Prabhudesai, NS Joshi, PP Khadilkar… - … , and Elderly People, 2023 - igi-global.com
Technology is developing and kids are more inclined toward the digital world. It decreases
their motor skills and visual development process. Digital inclination causes some cognitive …
their motor skills and visual development process. Digital inclination causes some cognitive …
Creating immersive audio and lighting based physical exercise games for schoolchildren
We have created story-based exercise games utilizing light and sound to encourage
children to participate in physical exercise in schools. Our reasonably priced technological …
children to participate in physical exercise in schools. Our reasonably priced technological …
Videojuegos serios basados en movimiento en apoyo a niños con autismo con problemas de motricidad
KC Corrales - 2016 - cicese.repositorioinstitucional.mx
Aproximadamente el 80% de los niños con el diagnóstico de autismo presentan problemas
en las habilidades de integración visual-motriz. La integración visual-motriz se define como …
en las habilidades de integración visual-motriz. La integración visual-motriz se define como …