[PDF][PDF] A survey of active video game literature

R Altamimi, G Skinner - Journal of Computer and Information Technology, 2012 - Citeseer
Childhood obesity is a major phenomenon that has been dramatically spread in different
countries. This prevalence draws the attention of researchers to find the reasons that help …

[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review

RWL Wijffelaars, P Markopoulos - Entertainment Computing, 2024 - Elsevier
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …

Designing concurrent full-body gestures for intense gameplay

C Silpasuwanchai, X Ren - International Journal of Human-Computer …, 2015 - Elsevier
Full body gestures provide alternative input to video games that are more natural and
intuitive. However, full-body game gestures designed by developers may not always be the …

Design strategy to stimulate a diversity of motor skills for an exergame addressed to children

P Landry, J Minsky, M Castañer, O Camerino… - Proceedings of the 12th …, 2013 - dl.acm.org
A rich variety of videogames promoting physical activity has followed the emergence of new
full-body interfaces. Known as exergames, these active videogames are often presented in …

Participatory design for exertion interfaces for children

P Landry, N Parés, J Minsky, R Parés - Proceedings of the 11th …, 2012 - dl.acm.org
We propose an adaptation of Participatory Design (PD) specifically conceived for full-body
interaction design addressing the specificities that this entails. The idea is to include the …

Play—An essential part of children's lives and their computational empowerment

R Tikkanen, N Iivari, P Paananen - Frontiers in Education, 2023 - frontiersin.org
This article addresses the computational empowerment of children, with an emphasis on the
importance of play in realizing it. Although play has been brought up as central for children …

Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio

T Keskinen, J Hakulinen, M Turunen, T Heimonen… - Entertainment …, 2014 - Elsevier
Motivated by the troubling news on decreased exercise amount and increased obesity
among children and adolescents, we investigated the possibilities of interactive lighting …

Gamification: A New Learning Process for Kids

CB Prabhudesai, NS Joshi, PP Khadilkar… - … , and Elderly People, 2023 - igi-global.com
Technology is developing and kids are more inclined toward the digital world. It decreases
their motor skills and visual development process. Digital inclination causes some cognitive …

Creating immersive audio and lighting based physical exercise games for schoolchildren

J Hakulinen, M Turunen, T Heimonen… - Advances in Computer …, 2013 - Springer
We have created story-based exercise games utilizing light and sound to encourage
children to participate in physical exercise in schools. Our reasonably priced technological …

Videojuegos serios basados en movimiento en apoyo a niños con autismo con problemas de motricidad

KC Corrales - 2016 - cicese.repositorioinstitucional.mx
Aproximadamente el 80% de los niños con el diagnóstico de autismo presentan problemas
en las habilidades de integración visual-motriz. La integración visual-motriz se define como …