The pedagogical use of gamification in English vocabulary training and learning in higher education
One of the persistent challenges in vocabulary teaching is that EFL students must learn a
certain number of words to operate in English, yet class time is limited. While the usage of …
certain number of words to operate in English, yet class time is limited. While the usage of …
Flipped classroom with gamified technology and paper-based method for teaching vocabulary
While gamified technology integration in vocabulary instruction within a flipped classroom
has yielded beneficial teaching outcomes, specific studies have raised concerns about …
has yielded beneficial teaching outcomes, specific studies have raised concerns about …
Enhancing TOEFL performance and student motivation through integrated flipped and gamified learning in online settings
In the evolving landscape of education, the integration of flipped and gamified learning into
online English courses has remained a complex and underexplored terrain. To address this …
online English courses has remained a complex and underexplored terrain. To address this …
Effects of Gamified Grammar and Vocabulary Learning in an English Course on EFL Students in Thailand.
The present study investigated the effects of gamified grammar and vocabularylearning
using Kahoot!, Quizizz, and Quizlet on learning performance, motivation, enjoyment, anxiety …
using Kahoot!, Quizizz, and Quizlet on learning performance, motivation, enjoyment, anxiety …
Students' affective engagements in peer feedback across offline and online English learning environments in Thai higher education
T Peungcharoenkun, B Waluyo - Asian-Pacific Journal of Second and …, 2024 - Springer
This study investigated the effectiveness and dynamics of peer feedback in online and
offline learning environments, focusing on English as a Foreign Language (EFL) students' …
offline learning environments, focusing on English as a Foreign Language (EFL) students' …
Implementing process-genre approach, feedback, and technology in L2 writing in higher education
T Peungcharoenkun, B Waluyo - Asian-Pacific Journal of Second and …, 2023 - Springer
The process-genre approach, varied feedback types, and technology integration have been
shown to improve students' writing skills, but there is little research on how these three …
shown to improve students' writing skills, but there is little research on how these three …
Mind-Mapping Technique and" Writeabout" Application Integration in an Online Writing Class: An Indonesian Vocational University Context.
While writing has evolved away from the conventional method of using pens and paper in
favor of digital tools (Li et al., 2019), English teachers continue to face difficulties in teaching …
favor of digital tools (Li et al., 2019), English teachers continue to face difficulties in teaching …
[PDF][PDF] Implementing Gamified Vocabulary Learning in Asynchronous Mode.
Gamified online quizzes have gained popularity for their potential in enhancing student
learning motivations, creating engaging lessons, and improving learning outcomes. Yet, its …
learning motivations, creating engaging lessons, and improving learning outcomes. Yet, its …
Tackling and Handling Students' Grammar Mastery on Passive Voices in A Higher Education: Quizizz Application Power
D Fadhilawati, A Khan… - Voices of English …, 2022 - e-journal.hamzanwadi.ac.id
This research aimed to boost the grammar mastery of 24 students, particularly Passive
voices using the Quizizz application and to discover their reactions to the usage of that …
voices using the Quizizz application and to discover their reactions to the usage of that …
[HTML][HTML] Exploring the impact of gamified learning on positive psychology in CALL environments: A mixed-methods study with Thai university students
B Waluyo, FG Balazon - Acta Psychologica, 2024 - Elsevier
Despite growing interest in both fields, research into how positive psychology principles and
gamification can be integrated in Computer-Assisted Language Learning (CALL) …
gamification can be integrated in Computer-Assisted Language Learning (CALL) …