The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

A review on light transport algorithms and simulation tools to model daylighting inside buildings

M Ayoub - Solar Energy, 2020 - Elsevier
The behavior of daylight inside built settings, though complex, is well understood; and over
past years, designers and researchers investigated different tools and methodologies to …

[HTML][HTML] Overview of geometrical room acoustic modeling techniques

L Savioja, UP Svensson - The Journal of the Acoustical Society of …, 2015 - pubs.aip.org
Computerized room acoustics modeling has been practiced for almost 50 years up to date.
These modeling techniques play an important role in room acoustic design nowadays, often …

Embree: a kernel framework for efficient CPU ray tracing

I Wald, S Woop, C Benthin, GS Johnson… - ACM Transactions on …, 2014 - dl.acm.org
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is
explicitly designed to achieve high performance in professional rendering environments in …

Optix: a general purpose ray tracing engine

SG Parker, J Bigler, A Dietrich, H Friedrich… - Acm transactions on …, 2010 - dl.acm.org
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA
GPUs and other highly parallel architectures. The OptiX engine builds on the key …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

An extensible, data-oriented architecture for high-performance, many-world simulation

B Shacklett, LG Rosenzweig, Z Xie, B Sarkar… - ACM Transactions on …, 2023 - dl.acm.org
Training AI agents to perform complex tasks in simulated worlds requires millions to billions
of steps of experience. To achieve high performance, today's fastest simulators for training AI …

Efficient sparse voxel octrees

S Laine, T Karras - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
In this paper we examine the possibilities of using voxel representations as a generic way
for expressing complex and feature-rich geometry on current and future GPUs. We present …

[PDF][PDF] Maximizing parallelism in the construction of BVHs, octrees, and k-d trees

T Karras - Proceedings of the Fourth ACM SIGGRAPH …, 2012 - diglib.eg.org
A number of methods for constructing bounding volume hierarchies and point-based octrees
on the GPU are based on the idea of ordering primitives along a space-filling curve. A major …