Principles of neurorehabilitation after stroke based on motor learning and brain plasticity mechanisms

M Maier, BR Ballester, PFMJ Verschure - Frontiers in systems …, 2019 - frontiersin.org
What are the principles underlying effective neurorehabilitation? The aim of
neurorehabilitation is to exploit interventions based on human and animal studies about …

The clinical utility of virtual reality in neurorehabilitation: a systematic review

T Massetti, TD Da Silva, TB Crocetta… - Journal of central …, 2018 - journals.sagepub.com
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …

The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial

RS Calabrò, A Naro, M Russo, A Leo… - … of neuroengineering and …, 2017 - Springer
Background Many studies have demonstrated the usefulness of repetitive task practice by
using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of …

Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment

N Wenk, J Penalver-Andres, KA Buetler, T Nef… - Virtual Reality, 2023 - Springer
Virtual reality (VR) is a promising tool to promote motor (re) learning in healthy users and
brain-injured patients. However, in current VR-based motor training, movements of the users …

Full-immersion virtual reality: Adverse effects related to static balance

SH Park, GC Lee - Neuroscience letters, 2020 - Elsevier
The use of virtual reality (VR) is associated with several adverse effects including dizziness,
headache, and motion sickness. This study investigates how full-immersion VR games …

The use of augmented reality for rehabilitation after stroke: a narrative review

C Gorman, L Gustafsson - Disability and rehabilitation: assistive …, 2022 - Taylor & Francis
Purpose To explore research relating to the use of Augmented Reality (AR) technology for
rehabilitation after stroke in order to better understand the current, and potential future …

Non-immersive virtual reality for rehabilitation of the older people: a systematic review into efficacy and effectiveness

R Bevilacqua, E Maranesi, GR Riccardi… - Journal of clinical …, 2019 - mdpi.com
Objective: the objective of this review is to analyze the advances in the field of rehabilitation
through virtual reality, while taking into account non-immersive systems, as evidence have …

Survey of movement reproduction in immersive virtual rehabilitation

L Wang, M Huang, R Yang, HN Liang… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR
applications have been developed to support motor rehabilitation of people affected by …

Development of an EMG-controlled knee exoskeleton to assist home rehabilitation in a game context

M Lyu, WH Chen, X Ding, J Wang, Z Pei… - Frontiers in …, 2019 - frontiersin.org
As a leading cause of loss of functional movement, stroke often makes it difficult for patients
to walk. Interventions to aid motor recovery in stroke patients should be carried out as a …

Prospects for intelligent rehabilitation techniques to treat motor dysfunction

CC Huo, Y Zheng, WW Lu, TY Zhang… - Neural regeneration …, 2021 - journals.lww.com
More than half of stroke patients live with different levels of motor dysfunction after receiving
routine rehabilitation treatments. Therefore, new rehabilitation technologies are urgently …