Exertion games

F Mueller, RA Khot, K Gerling… - … and Trends® in Human …, 2016 - nowpublishers.com
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …

“Dear IOC”: considerations for the governance, valuation, and evaluation of trends and developments in eSports

DBW Postma, RW van Delden… - Frontiers in Sports and …, 2022 - frontiersin.org
In 2021, the International Olympic Committee ventured virtual space by launching their first
ever Olympic Virtual Series–featuring virtual baseball, cycling, rowing, sailing and motor …

Towards an understanding of situated ar visualization for basketball free-throw training

T Lin, R Singh, Y Yang, C Nobre, J Beyer… - Proceedings of the …, 2021 - dl.acm.org
We present an observational study to compare co-located and situated real-time
visualizations in basketball free-throw training. Our goal is to understand the advantages …

Chillfish: A respiration game for children with adhd

T Sonne, MM Jensen - Proceedings of the TEI'16: Tenth International …, 2016 - dl.acm.org
Breathing exercises can help children with ADHD control their stress level, but it can be hard
for a child to sustain attention throughout such an exercise. In this paper, we present …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

The augmented climbing wall: High-exertion proximity interaction on a wall-sized interactive surface

R Kajastila, L Holsti, P Hämäläinen - … of the 2016 CHI conference on …, 2016 - dl.acm.org
We present the design and evaluation of the Augmented Climbing Wall (ACW). The system
combines computer vision and interactive projected graphics for motivating and instructing …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …

Limited control over the body as intriguing play design resource

F 'Floyd'Mueller, R Patibanda, R Byrne, Z Li… - Proceedings of the …, 2021 - dl.acm.org
Interest in combining interactive play and the human body, using “bodily play” systems, is
increasing. While these systems primarily prioritize a player's control over their bodily …

Grand Challenges in SportsHCI

DS Elvitigala, A Karahanoğlu, A Matviienko… - Proceedings of the CHI …, 2024 - dl.acm.org
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …

Tailor my zwift: how to design for amateur sports in the virtual world

M Bentvelzen, GL Savino, J Niess, J Masthoff… - Proceedings of the …, 2022 - dl.acm.org
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …