Exertion games
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …
game systems that foster physical exertion as part of the interaction; we call them exertion …
“Dear IOC”: considerations for the governance, valuation, and evaluation of trends and developments in eSports
DBW Postma, RW van Delden… - Frontiers in Sports and …, 2022 - frontiersin.org
In 2021, the International Olympic Committee ventured virtual space by launching their first
ever Olympic Virtual Series–featuring virtual baseball, cycling, rowing, sailing and motor …
ever Olympic Virtual Series–featuring virtual baseball, cycling, rowing, sailing and motor …
Towards an understanding of situated ar visualization for basketball free-throw training
We present an observational study to compare co-located and situated real-time
visualizations in basketball free-throw training. Our goal is to understand the advantages …
visualizations in basketball free-throw training. Our goal is to understand the advantages …
Chillfish: A respiration game for children with adhd
Breathing exercises can help children with ADHD control their stress level, but it can be hard
for a child to sustain attention throughout such an exercise. In this paper, we present …
for a child to sustain attention throughout such an exercise. In this paper, we present …
A Design Space of Sports Interaction Technology
DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
The augmented climbing wall: High-exertion proximity interaction on a wall-sized interactive surface
R Kajastila, L Holsti, P Hämäläinen - … of the 2016 CHI conference on …, 2016 - dl.acm.org
We present the design and evaluation of the Augmented Climbing Wall (ACW). The system
combines computer vision and interactive projected graphics for motivating and instructing …
combines computer vision and interactive projected graphics for motivating and instructing …
Virtual reality racket sports: Virtual drills for exercise and training
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
Limited control over the body as intriguing play design resource
Interest in combining interactive play and the human body, using “bodily play” systems, is
increasing. While these systems primarily prioritize a player's control over their bodily …
increasing. While these systems primarily prioritize a player's control over their bodily …
Grand Challenges in SportsHCI
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …
to support a physically active human being. Despite growing interest and dissemination of …
Tailor my zwift: how to design for amateur sports in the virtual world
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …