Twenty-five years of research on violence in digital games and aggression

M Elson, CJ Ferguson - European Psychologist, 2014 - econtent.hogrefe.com
Violence in digital games has been a source of controversy in the scientific community and
general public. Over two decades of research have examined this issue. However, much of …

Video game effects—confirmed, suspected, and speculative: a review of the evidence

CP Barlett, CA Anderson, EL Swing - Simulation & Gaming, 2009 - journals.sagepub.com
This literature review focuses on the confirmed, suspected, and speculative effects of violent
and non-violent video game exposure on negative and positive outcomes. Negative …

[引用][C] Serious games: mechanisms and effects

U Ritterfeld - 2009 - books.google.com
Serious Games provides a thorough exploration of the claim that playing games can provide
learning that is deep, sustained and transferable to the real world." Serious games" is …

Prospective associations between early childhood television exposure and academic, psychosocial, and physical well-being by middle childhood

LS Pagani, C Fitzpatrick, TA Barnett… - Archives of pediatrics & …, 2010 - jamanetwork.com
Objective To estimate the influence of early childhood television exposure on fourth-grade
academic, psychosocial, and lifestyle characteristics. Design Prospective longitudinal study …

Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children

M Dworak, T Schierl, T Bruns, HK Strüder - Pediatrics, 2007 - publications.aap.org
OBJECTIVE. Television and computer game consumption are a powerful influence in the
lives of most children. Previous evidence has supported the notion that media exposure …

On the reproducibility of meta-analyses: Six practical recommendations

D Lakens, J Hilgard, J Staaks - BMC psychology, 2016 - Springer
Background Meta-analyses play an important role in cumulative science by combining
information across multiple studies and attempting to provide effect size estimates corrected …

Solving the puzzle of null violent media effects.

BJ Bushman, CA Anderson - Psychology of Popular Media, 2023 - psycnet.apa.org
Over the past half-century, many professional and scientific organizations have issued
statements about the harmful effects of violent media on children and adolescents. Most …

A longitudinal study of risk-glorifying video games and behavioral deviance.

JG Hull, TJ Brunelle, AT Prescott… - Journal of personality …, 2014 - psycnet.apa.org
Character-based video games do more than allow one to practice various kinds of behaviors
in a virtual environment; they allow one to practice being a different kind of person. As such …

The contribution of game genre and other use patterns to problem video game play among adult video gamers

L Elliott, G Ream, E McGinsky, E Dunlap - International journal of mental …, 2012 - Springer
A nationally representative online survey (n= 3,380) was used to assess the contribution of
patterns of video game play to problem video game play (PVGP) symptomatology. Game …

Reviewing the role of the Internet in radicalization processes

Ö Odag, A Leiser, K Boehnke - Journal for deradicalization, 2019 - journals.sfu.ca
This review presents the existing research on the role of the Internet in radicalization
processes. Using a systematic literature search strategy, our paper yields 88 studies on the …