Volumetric video streaming: Current approaches and implementations

I Viola, P Cesar - Immersive Video Technologies, 2023 - Elsevier
The rise of capturing systems for objects and scenes in 3D with increased fidelity and
immersion has led to the popularity of volumetric video contents that can be seen from any …

An edge-to-cloud virtualized multimedia service platform for 5G networks

F Alvarez, D Breitgand, D Griffin… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
The focus of research into 5G networks to date has been largely on the required advances in
network architectures, technologies, and infrastructures. Less effort has been put on the …

VR2Gather: A collaborative, social virtual reality system for adaptive, multiparty real-time communication

I Viola, J Jansen, S Subramanyam, I Reimat… - IEEE …, 2023 - ieeexplore.ieee.org
Virtual reality telecommunication systems promise to overcome the limitations of current real-
time teleconferencing solutions by enabling a better sense of immersion and fostering more …

VRComm: an end-to-end web system for real-time photorealistic social VR communication

SNB Gunkel, R Hindriks, KME Assal… - Proceedings of the 12th …, 2021 - dl.acm.org
Tools and platforms that enable remote communication and collaboration provide a strong
contribution to societal challenges. Virtual meetings and conferencing, in particular, can help …

A low-cost, flexible and portable volumetric capturing system

V Sterzentsenko, A Karakottas… - … conference on signal …, 2018 - ieeexplore.ieee.org
Multi-view capture systems are complex systems to engineer. They require technical
knowledge to install and intricate processes to setup related mainly to the sensors' spatial …

Quality of experience for 3-D immersive media streaming

A Doumanoglou, D Griffin, J Serrano… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Recent advances in media capture and processing technologies have enabled new forms of
true 3-D media content that increase the degree of user immersion. The demand for more …

Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments

L Van Holland, P Stotko, S Krumpen… - Proceedings of the …, 2023 - openaccess.thecvf.com
Despite the impressive progress of telepresence systems for room-scale scenes with static
and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic …

From 2d to 3D video conferencing: Modular RGB-D capture and reconstruction for interactive natural user representations in immersive extended reality (XR) …

SNB Gunkel, S Dijkstra-Soudarissanane… - Frontiers in Signal …, 2023 - frontiersin.org
With recent advancements in Virtual Reality (VR) and Augmented Reality (AR) hardware,
many new immersive Extended Reality (XR) applications and services arose. One challenge …

Real-time communication for Kinect-based telerehabilitation

D Antón, G Kurillo, A Goñi, A Illarramendi… - Future Generation …, 2017 - Elsevier
As chronic diseases and demographic changes alter the trends in world population, more
pressure is put on health management to deal efficiently with a new scenario of longer life …

Benchmarking open-source static 3D mesh codecs for immersive media interactive live streaming

A Doumanoglou, P Drakoulis, N Zioulis… - IEEE Journal on …, 2019 - ieeexplore.ieee.org
This paper provides a systematic understanding of the requirements of live 3D mesh coding,
targeting (tele-) immersive media streaming applications. We thoroughly benchmark in rate …