Gameful experience in gamification: Construction and validation of a gameful experience scale [GAMEX]
Gamification has recently become a popular topic in marketing practice. It is perceived as
being a promising way to provide improved consumer experiences and to positively …
being a promising way to provide improved consumer experiences and to positively …
The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness
S Mishra, G Malhotra - International Journal of Information Management, 2021 - Elsevier
Gamification on the mobile platform through the concept of online games has the potential to
create unprecedented engagement with customers. With the growth in the gamification …
create unprecedented engagement with customers. With the growth in the gamification …
Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda
Unsustainable consumption is a pressing issue requiring innovative solutions. Gamification
is a promising approach with the potential to drive a shift toward sustainable consumption …
is a promising approach with the potential to drive a shift toward sustainable consumption …
Designing gamified interactions with self-service technology at restaurants
This research aims to (1) investigate the effects/mechanisms of gamifying restaurant self-
service technologies (SSTs) on post-SST usage behavior; and (2) understand how this …
service technologies (SSTs) on post-SST usage behavior; and (2) understand how this …
The moderating effect of green advertising on the relationship between gamification and sustainable consumption behavior: A case study of the Ant Forest social …
M Huang, MS Mohamad Saleh, IA Zolkepli - Sustainability, 2023 - mdpi.com
The end of the twentieth century saw increased research on sustainability issues,
particularly consumer consumption patterns and their environmental impact. As consumers …
particularly consumer consumption patterns and their environmental impact. As consumers …
Consumers' psychological reactance and ownership in in-game advertising
Purpose The study explores the effect of game flow, game enjoyment and game
customization on consumers' attitudes toward the game (ATG). It also examines the …
customization on consumers' attitudes toward the game (ATG). It also examines the …
Understanding the application of gamification to business when applied to marketing
AT Rosário - Impact of Digital Transformation on the Development of …, 2022 - igi-global.com
The internet is a technology that has provided changes, giving rise to new trends and
concepts applied in the most diverse areas. One of these trends is gamification, as it is a …
concepts applied in the most diverse areas. One of these trends is gamification, as it is a …
Spielbasiertes Marketing: Marketing weiterdenken mit Spielen und Spieldesign
K Klein, R Eppmann - Marketing weiterdenken: Zukunftspfade für eine …, 2020 - Springer
Zusammenfassung Die „Customer Experience “ist eines der zentralen Zukunftsthemen im
Marketing. Konsumenten erwarten gerade auch vor dem Hintergrund der Digitalisierung …
Marketing. Konsumenten erwarten gerade auch vor dem Hintergrund der Digitalisierung …
Determinants of Consumers' Purchase Channel Preference in Omni-Channel Retailing.
M Eckl, M Lingenfelder - Marketing ZFP-Journal of Research …, 2021 - search.ebscohost.com
Mobile technology and digitalisation put pressure on retailers to engage in omni-channel
retailing. However, to avoid cannibalisation and create synergies, channels must differ and …
retailing. However, to avoid cannibalisation and create synergies, channels must differ and …
Gamification–Ein Einblick in aktuelle Forschungsergebnisse.
K Klein, G Germroth - Transfer: Zeitschrift für Kommunikation …, 2023 - search.ebscohost.com
English The digital world comes with increasing communication messages individuals are
confronted with. This overwhelming flood of information makes it increasingly difficult for …
confronted with. This overwhelming flood of information makes it increasingly difficult for …