[HTML][HTML] Review on motor imagery based BCI systems for upper limb post-stroke neurorehabilitation: From designing to application

MA Khan, R Das, HK Iversen… - Computers in biology and …, 2020 - Elsevier
Strokes are a growing cause of mortality and many stroke survivors suffer from motor
impairment as well as other types of disabilities in their daily life activities. To treat these …

[HTML][HTML] Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a …

SC Leong, YM Tang, FM Toh, KNK Fong - Journal of neuroengineering …, 2022 - Springer
Introduction Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are
emerging technologies in the field of stroke rehabilitation that have the potential to overcome …

Virtual and augmented reality in cardiovascular care: state-of-the-art and future perspectives

C Jung, G Wolff, B Wernly, RR Bruno, M Franz… - Cardiovascular …, 2022 - jacc.org
Applications of virtual reality (VR) and augmented reality (AR) assist both health care
providers and patients in cardiovascular education, complementing traditional learning …

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke

DB Mekbib, DK Debeli, L Zhang, S Fang… - Annals of the New …, 2021 - Wiley Online Library
Given the rising incidence of stroke, several technology‐driven methods for rehabilitation
have recently been developed. Virtual reality (VR) is a promising therapeutic technology …

Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke

A Aşkın, E Atar, H Koçyiğit, A Tosun - Somatosensory & motor …, 2018 - Taylor & Francis
Abstract Background: Therapeutic benefits of Kinect-based virtual reality (VR) game training
in rehabilitation encourage its use to improve motor function. Objective: To assess the effects …

[HTML][HTML] An semg-controlled 3d game for rehabilitation therapies: Real-time time hand gesture recognition using deep learning techniques

N Nasri, S Orts-Escolano, M Cazorla - Sensors, 2020 - mdpi.com
In recent years the advances in Artificial Intelligence (AI) have been seen to play an
important role in human well-being, in particular enabling novel forms of human-computer …

[HTML][HTML] Development of an EMG-controlled knee exoskeleton to assist home rehabilitation in a game context

M Lyu, WH Chen, X Ding, J Wang, Z Pei… - Frontiers in …, 2019 - frontiersin.org
As a leading cause of loss of functional movement, stroke often makes it difficult for patients
to walk. Interventions to aid motor recovery in stroke patients should be carried out as a …

[HTML][HTML] Feasibility and psychophysical effects of immersive virtual reality-based mirror therapy

C Heinrich, N Morkisch, T Langlotz… - Journal of …, 2022 - Springer
Background Virtual reality (VR) has been used as a technological medium to deliver mirror
therapy interventions with people after stroke in numerous applications with promising …

[HTML][HTML] Enhancing upper limb rehabilitation of stroke patients with virtual reality: a mini review

J Bui, J Luauté, A Farnè - Frontiers in Virtual Reality, 2021 - frontiersin.org
Upper limb motor impairment following stroke is a common condition that impacts
significantly the independence and quality of life of stroke survivors. In recent years, scholars …

Potentials of digitalization in sports medicine: a narrative review

L Rigamonti, UV Albrecht, C Lutter… - Current sports …, 2020 - journals.lww.com
Digital transformation is becoming increasingly common in modern life and sports medicine,
like many other medical disciplines, it is strongly influenced and impacted by this rapidly …