Increasing generality in machine learning through procedural content generation
S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …
Large language models and games: A survey and roadmap
Recent years have seen an explosive increase in research on large language models
(LLMs), and accompanying public engagement on the topic. While starting as a niche area …
(LLMs), and accompanying public engagement on the topic. While starting as a niche area …
[图书][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Procedural content generation via machine learning (PCGML)
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …
as the generation of game content using machine learning models trained on existing …
Explainable AI for designers: A human-centered perspective on mixed-initiative co-creation
Growing interest in eXplainable Artificial Intelligence (XAI) aims to make AI and machine
learning more understandable to human users. However, most existing work focuses on …
learning more understandable to human users. However, most existing work focuses on …
Procedural content generation through quality diversity
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
Machine learning advances have afforded an increase in algorithms capable of creating art,
music, stories, games, and more. However, it is not yet well-understood how machine …
music, stories, games, and more. However, it is not yet well-understood how machine …
Sentient sketchbook: computer-assisted game level authoring
This paper introduces Sentient Sketchbook, a tool which supports a designer in the creation
of game levels. Us-ing map sketches to alleviate designer effort, the tool auto-mates …
of game levels. Us-ing map sketches to alleviate designer effort, the tool auto-mates …
A panorama of artificial and computational intelligence in games
GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
Mixed-initiative co-creativity
GN Yannakakis, A Liapis, C Alexopoulos - 2014 - um.edu.mt
Creating and designing with a machine: do we merely create together (co-create) or can a
machine truly foster our creativity as human creators? When does such co-creation foster the …
machine truly foster our creativity as human creators? When does such co-creation foster the …