Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …

Large language models and games: A survey and roadmap

R Gallotta, G Todd, M Zammit, S Earle, A Liapis… - arXiv preprint arXiv …, 2024 - arxiv.org
Recent years have seen an explosive increase in research on large language models
(LLMs), and accompanying public engagement on the topic. While starting as a niche area …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Procedural content generation via machine learning (PCGML)

A Summerville, S Snodgrass, M Guzdial… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …

Explainable AI for designers: A human-centered perspective on mixed-initiative co-creation

J Zhu, A Liapis, S Risi, R Bidarra… - … IEEE conference on …, 2018 - ieeexplore.ieee.org
Growing interest in eXplainable Artificial Intelligence (XAI) aims to make AI and machine
learning more understandable to human users. However, most existing work focuses on …

Procedural content generation through quality diversity

D Gravina, A Khalifa, A Liapis… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …

Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators

M Guzdial, N Liao, J Chen, SY Chen, S Shah… - Proceedings of the …, 2019 - dl.acm.org
Machine learning advances have afforded an increase in algorithms capable of creating art,
music, stories, games, and more. However, it is not yet well-understood how machine …

Sentient sketchbook: computer-assisted game level authoring

A Liapis, GN Yannakakis, J Togelius - 2013 - um.edu.mt
This paper introduces Sentient Sketchbook, a tool which supports a designer in the creation
of game levels. Us-ing map sketches to alleviate designer effort, the tool auto-mates …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Mixed-initiative co-creativity

GN Yannakakis, A Liapis, C Alexopoulos - 2014 - um.edu.mt
Creating and designing with a machine: do we merely create together (co-create) or can a
machine truly foster our creativity as human creators? When does such co-creation foster the …