Game learning analytics: Learning analytics for serious games

M Freire, Á Serrano-Laguna, B Manero Iglesias… - Learning, design, and …, 2023 - Springer
Video games have become one of the largest entertainment industries, and their power to
capture the attention of players worldwide soon prompted the idea of using games to …

Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains

W Westera - Journal of Educational Technology & Society, 2019 - JSTOR
This paper aims to improve the design methods for serious games (games for learning) by
identifying a set of well-established pedagogical misconceptions and presenting design …

A systematic literature review of empirical studies on learning analytics in educational games

A Tlili, M Chang, J Moon, Z Liu, D Burgos, NS Chen - 2021 - reunir.unir.net
Learning analytics (LA) in educational games is considered an emerging practice due to its
potential of enhancing the learning process. Growing research on formative assessment has …

[HTML][HTML] Examining student ICT use and learning outcomes: Evidence from Japanese PISA data

JBMB SANFO - Computers and Education Open, 2023 - Elsevier
The relationship between student ICT use and learning outcomes is being debated. Few
studies on the topic examined different forms of ICT use and heterogenous relationships …

RAGE architecture for reusable serious gaming technology components

W Van der Vegt, W Westera… - … Journal of Computer …, 2016 - Wiley Online Library
For seizing the potential of serious games, the RAGE project—funded by the Horizon‐2020
Programme of the European Commission—will make available an interoperable set of …

Using serious game in public schools for training fire evacuation procedures

PVR de Carvalho, DO Ranauro… - International …, 2022 - journal.seriousgamessociety.org
Most Brazilian schools do not offer evacuation training from their buildings in the event of a
fire. The lack of safety culture among students and teachers, coupled with a lack of …

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training

W Westera, M Dascalu, H Kurvers, S Ruseti… - Computers & …, 2018 - Elsevier
This paper presents a methodology for applying automated essay scoring in educational
settings. The methodology was tested and validated on a dataset of 173 reports (in Dutch …

The devil's advocate: identifying persistent problems in serious game design

W Westera - International Journal of Serious …, 2022 - journal.seriousgamessociety.org
After a long period of steady growth, games for learning and training (serious games) have
become well accepted as productive teaching tools. This article argues, however, that a …

[HTML][HTML] Evolutionary game analysis of online game studios and online game companies participating in the virtual economy of online games

G Zhang, S Bi - Plos one, 2024 - journals.plos.org
In the context of the new economic development in the post-pandemic era," play" labor as an
important component of digital work has become an inexhaustible driving force for the …

Simulating serious games: a discrete-time computational model based on cognitive flow theory

W Westera - Interactive Learning Environments, 2018 - Taylor & Francis
This paper presents a computational model for simulating how people learn from serious
games. While avoiding the combinatorial explosion of a games micro-states, the model …