The gamification of advertising: analysis and research directions of in-game advertising, advergames, and advertising in social network games

R Terlutter, ML Capella - Journal of advertising, 2013 - Taylor & Francis
The study presents a framework for the analysis of advertising in digital games. It reviews
literature on in-game advertising, advergames and advertising in social network games. The …

Audience response to product placements: An integrative framework and future research agenda

SK Balasubramanian, JA Karrh… - Journal of …, 2006 - Taylor & Francis
This study comprehensively reviews the literature on product placements to develop an
integrative conceptual model that captures how such messages generate audience …

Promoting destinations via film tourism: An empirical identification of supporting marketing initiatives

S Hudson, JRB Ritchie - Journal of travel research, 2006 - journals.sagepub.com
Film tourism is a growing phenomenon worldwide, fueled by both the growth of the
entertainment industry and the increase in international travel. This article proposes a model …

Effects of product placement in on-line games on brand memory: A perspective of the limited-capacity model of attention

M Lee, RJ Faber - Journal of advertising, 2007 - Taylor & Francis
This study explores the conditions under which product placement in an on-line game will
get noticed and be remembered from a perspective of the limited-capacity model of …

The influence of a film on destination image and the desire to travel: a cross‐cultural comparison

S Hudson, Y Wang, SM Gil - International journal of tourism …, 2011 - Wiley Online Library
The objective of this study was to measure the immediate impacts of a film on the
perceptions of viewers from different countries. The film chosen for this experiment was the …

Branded entertainment: a new advertising technique or product placement in disguise?

S Hudson, D Hudson - Journal of Marketing Management, 2006 - Taylor & Francis
In the last few decades product placement has matured and become more sophisticated.
Branded products are no longer just'placed'; they are woven into entertainment content …

Product placement in mass media: a review and bibliometric analysis

F Guo, G Ye, L Hudders, W Lv, M Li… - Journal of …, 2019 - Taylor & Francis
This article provides a comprehensive and systematic review of the product placement
literature in order to map the thematic development of product placement research, help …

Risk aversion and rights accretion in intellectual property law

J Gibson - Yale LJ, 2006 - HeinOnline
Intellectual property's road to hell is paved with good intentions. Because liability is difficult
to predict and the consequences of infringement are dire, risk-averse intellectual property …

[图书][B] Persuasive advertising: Evidence-based principles

J Armstrong - 2010 - books.google.com
Written by a leading authority, this book is a comprehensive and definitive guide to
advertising that incorporates a vast amount of research and expert opinion. It draws upon …

Advertainment or adcreep game players' attitudes toward advertising and product placements in computer games

MR Nelson, H Keum, RA Yaros - Journal of interactive advertising, 2004 - Taylor & Francis
Using netnography and questionnaires, we examine how commercial practices are
interpreted by electronic game-players. An analysis of 805 postings on Slashdot (2002 …