Deliffas: Deformable light fields for fast avatar synthesis
Generating controllable and photorealistic digital human avatars is a long-standing and
important problem in Vision and Graphics. Recent methods have shown great progress in …
important problem in Vision and Graphics. Recent methods have shown great progress in …
Posevocab: Learning joint-structured pose embeddings for human avatar modeling
Creating pose-driven human avatars is about modeling the mapping from the low-frequency
driving pose to high-frequency dynamic human appearances, so an effective pose encoding …
driving pose to high-frequency dynamic human appearances, so an effective pose encoding …
SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering
Dynamic human rendering from video sequences has achieved remarkable progress by
formulating the rendering as a mapping from static poses to human images. However …
formulating the rendering as a mapping from static poses to human images. However …
Rana: Relightable articulated neural avatars
We propose RANA, a relightable and articulated neural avatar for the photorealistic
synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a …
synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a …
Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream
Convenient 4D modeling of human-object interactions is essential for numerous
applications. However, monocular tracking and rendering of complex interaction scenarios …
applications. However, monocular tracking and rendering of complex interaction scenarios …
RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control
This paper focuses on advancing the applicability of human avatar learning methods by
proposing RAM-Avatar which learns a Real-time photo-realistic Avatar that supports full …
proposing RAM-Avatar which learns a Real-time photo-realistic Avatar that supports full …
Morf: Mobile realistic fullbody avatars from a monocular video
We present a system to create Mobile Realistic Fullbody (MoRF) avatars. MoRF avatars are
rendered in real-time on mobile devices, learned from monocular videos, and have high …
rendered in real-time on mobile devices, learned from monocular videos, and have high …
Fiancee: Faster inference of adversarial networks via conditional early exits
P Karpikova, E Radionova… - Proceedings of the …, 2023 - openaccess.thecvf.com
Generative DNNs are a powerful tool for image synthesis, but they are limited by their
computational load. On the other hand, given a trained model and a task, eg faces …
computational load. On the other hand, given a trained model and a task, eg faces …
Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery
H Wang, W Zhang, S Liu, X Zhou, J Li, Z Tang… - arXiv preprint arXiv …, 2024 - arxiv.org
Although 3D Gaussian Splatting (3DGS) has recently made progress in 3D human
reconstruction, it primarily relies on 2D pixel-level supervision, overlooking the geometric …
reconstruction, it primarily relies on 2D pixel-level supervision, overlooking the geometric …
Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation
We introduce a method to generate temporally coherent human animation from a single
image, a video, or a random noise. This problem has been formulated as modeling of an …
image, a video, or a random noise. This problem has been formulated as modeling of an …