[PDF][PDF] Environments and system types of virtual reality technology in STEM: A survey
AS Alqahtani, LF Daghestani… - International Journal of …, 2017 - academia.edu
Virtual Reality (VR) technology has been used widely today in Science, Technology,
Engineering and Mathematics (STEM) fields. The VR is emerging computer interface …
Engineering and Mathematics (STEM) fields. The VR is emerging computer interface …
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory
environment, but most virtual worlds contain only sensory information similar to that which …
environment, but most virtual worlds contain only sensory information similar to that which …
[图书][B] The VR book: Human-centered design for virtual reality
J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …
involved in creating VR experiences. Without a clear understanding of the human side of …
A fitts' law study of gaze-hand alignment for selection in 3d user interfaces
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …
A survey of 3D object selection techniques for virtual environments
F Argelaguet, C Andujar - Computers & Graphics, 2013 - Elsevier
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …
popularity these days due to recent developments in low-cost tracking systems and gesture …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Gaze+ pinch interaction in virtual reality
Virtual reality affords experimentation with human abilities beyond what's possible in the real
world, toward novel senses of interaction. In many interactions, the eyes naturally point at …
world, toward novel senses of interaction. In many interactions, the eyes naturally point at …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
Immersive VR experience of redeveloped post-industrial sites: The example of “Zeche Holland” in Bochum-Wattenscheid
Modern hardware and software innovations in the field of virtual reality (VR), such as VR
headsets and accessible game engines, allow cartographers to create 3D environments …
headsets and accessible game engines, allow cartographers to create 3D environments …
[图书][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …