[PDF][PDF] Environments and system types of virtual reality technology in STEM: A survey

AS Alqahtani, LF Daghestani… - International Journal of …, 2017 - academia.edu
Virtual Reality (VR) technology has been used widely today in Science, Technology,
Engineering and Mathematics (STEM) fields. The VR is emerging computer interface …

Information-rich virtual environments: theory, tools, and research agenda

DA Bowman, C North, J Chen, NF Polys… - Proceedings of the …, 2003 - dl.acm.org
Virtual environments (VEs) allow users to experience and interact with a rich sensory
environment, but most virtual worlds contain only sensory information similar to that which …

[图书][B] The VR book: Human-centered design for virtual reality

J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …

A fitts' law study of gaze-hand alignment for selection in 3d user interfaces

U Wagner, MN Lystbæk, P Manakhov… - Proceedings of the …, 2023 - dl.acm.org
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …

A survey of 3D object selection techniques for virtual environments

F Argelaguet, C Andujar - Computers & Graphics, 2013 - Elsevier
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Gaze+ pinch interaction in virtual reality

K Pfeuffer, B Mayer, D Mardanbegi… - Proceedings of the 5th …, 2017 - dl.acm.org
Virtual reality affords experimentation with human abilities beyond what's possible in the real
world, toward novel senses of interaction. In many interactions, the eyes naturally point at …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Immersive VR experience of redeveloped post-industrial sites: The example of “Zeche Holland” in Bochum-Wattenscheid

D Edler, J Keil, T Wiedenlübbert, M Sossna… - KN-Journal of …, 2019 - Springer
Modern hardware and software innovations in the field of virtual reality (VR), such as VR
headsets and accessible game engines, allow cartographers to create 3D environments …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …